Twilight's Children
Session 9, 3/19/04-3/21/04
PLAYER SAFE DM's Commentary
WARNING: The DM's Commentary contains spoilers for future sessions.
However, all the spoilers in this particular commentary have been revealed
ingame by Session 13. If you are one of the players, it is safe to read.
If you are spoiler-sensitive, and have not yet read up to the Session 13
journal, please hide the commentary now. If you aren't a player and want
the full spoiler-filled story, go to the Full Spoiler version.
|
Wednesday, November 29th, BC 735
Scaena
Soundtrack for Scaena:
Ennio Morricone - Hamlet Theme
Vangelis - Mythodea - Movement II
|
Leif, Kerri, Ludovic, Duffy and Samuel stand alone on the empty wooden
stage. They each have reason for anger, having been tricked, abducted,
toyed with, and then discovering that the last month of their lives has
been a charade, for someone else's amusement.
I had planned to hand out some Horror checks here for Malign Paradigm
Shifts, but the players had already expressed that their characters would be
majorly affected by this turn of events, so I just let them play out their Rage
without forcing any Horror effects on them. The players thought the twist was
neat, but they all agreed their characters would be very angry at the deception
and manipulation. |
And that their hopes of
averting the tragedies of their pasts had never been more than an illusion.
They begin to search the theatre, seeking revenge on their tormentor.
Beside the stage, Leif finds an office of sorts, with a writing desk, and
pages of scripts. Among the papers, he finds the letter he wrote to his
mother, and putting it in his pocket before the others can see, he flips
the desk over in a rage. Pages fly everywhere, and Kukri, sensing his
master's anger, claws and stamps on the papers as well. Leif sees that the
bone bracers he took from Radaga are merely props, as is Duffy's bone
splint mail, Ludovic's staff, Kerri's sword, and many of the other items
they collected in Harmonia.
This was one of the hardest things to deal with from this little plot twist
I'd come up with. What changes in the past two sessions were real and what
weren't? The hardest was the items. Rare is the D&D Player who meticulously
tracks where and when they found each item and spent each gp. I tried to track
things for the most part, and asked for the players' help on what I couldn't
figure out, but in the end, settled for an approximation. I only mention it as
a warning to any DM that tries a similar sojourn in Juste's theatre. |
Kerri wipes the makeup off her face, revealing
unscarred skin where the skeletons burned her. Leif is also unscarred; to
his disappointment, the goblyn's bite was also false, and his "tough guy"
image will no longer be enhanced by its mark. Searching behind the curtain
Samuel and Duffy(?) find that the seats are empty.
Tired of taking time to sketch out maps on our dry-erase battle map, I
purchased a giant pad of 1"x1" graph paper at Office Depot. I pre-drew the map
of the Scaena theatre on this pad, and cut out chunks to reveal as required.
The technique worked pretty well, but it was a bit of a hassle to keep track
of the pieces in an orderly way. |
Whoever or whatever was
watching the play has left. But on the floor, they find several discarded
programs.
The Feast of Goblyns,
performed at the Scaena theatre,
November 29th, 735BC,
Starring LeMot Sediam Juste.
With Leif Shadowlands, Kerri Storer, Merdufani
Carpatello, Ludovic, and Samuel as themselves.
Written, directed, and produced by LeMot Sediam Juste.
Also with Lord Doren as Dr. Daclaud Heinfroth/Heinrich Dominiani
and Lady Ilsa Doren as Radaga and Clara.
Juste appears from backstage,
applauding and excited.
Image from Domains of Dread. |
He begins to give them "notes" on their
performance, telling Duffy not to break the fourth wall, and asking Samuel
to emote more when he's hurt. Leif and Samuel will hear none of it and
immediately attack him.
Man, they were so mad, they didn't even let me get started
"monologuing!" How Rude! :) |
Shockingly, he melts into the wood of the stage
and is gone.
I statted Juste as a Ill3, just like he is in Islands of
Terror, and gave him the darklord ability to sink into the wood of the
theatre, as shown there. In retrospect, I maybe should have gave him some
Ari or Exp levels to beef up his hp, saves, and BAB, but I don't think I'd
have gone all-out illusionist. I see his illusions on the stage as more of
a darklord power than magical skill. I also gave him a wand of magic
missile in the form of a quill. |
The group continues to search the theatre. In the lobby,
they find posters for such shows as Ship of Horror, The Tragedy
of the Dark Lord, and of course, Feast of Goblyns.
Remember that the Tragedy of the Dark Lord is the Hamlet-like
play that the party saw when they first entered the theatre. Having no plans to
run all the Grand Conjunction modules, (since I'd need to do a lot more
time travel shenanigans to do so) I slipped in references to two of the
modules in the series. Ship of Horror here, and Touch of Death a
bit later on. |
Breaking
into the ticket box, they find 336 gold pieces, and in a closet, they find
a broom, prompting Kerri to observe, "I have no items with me. A broom
would be an improvement." Attempting to leave the theatre, they walk down
the empty street and find themselves back on the stage on merely the set of
a street, with Juste up on the catwalk.
Scenes like this are always fun for the DM, but frustrating for characters
and players alike. Use them sparingly! |
He says he hopes they enjoyed
their little outburst, and commands them to rehearse the Death's Head Tree
scene again. He points to a box on the stage, which contains all the items
they lost in the cave and elsewhere.
See, I'm not a mean DM, really. I gave them their stuff back. |
Leif again fires an arrow at him, and
he disappears, melting into the wooden wall with a melodramatic scream.
Weary, the group finds a small lounge near the lobby to rest in, but as
soon as they sit down, they find that the luxurious couches are actually on
the stage. Juste's voice booms out, asking them, "Why do you persist in
trying to leave? What is out there you desire?" With that, several
figures emerge from backstage:
Gustav Malvoni,
Madame Natasha,
Andres Duvall,
Sharon and
Conrad Shadowlands,
and a man who looks like Samuel, but with a rosy, cheery complexion.
Then again, with dirty, underhanded punches to the gut like this, maybe I
am a mean DM after all. (I'm always a sucker for that one episode of a TV show
where the long dead character makes a guest appearance). Note that, as
mentioned before, Samuel is more angry about himself becoming a Cold One than he
is about his family dieing in the same attack. Hence, I didn't try to tempt him
with any illusory family, just the promise of illusory normalcy. I was
going to put Kerri's mother in here too, but I hadn't come up with
any info about her yet, and Kerri wouldn't recognize her anyway, since she
died so early. |
Duffy
tries to ask Gustav questions about Vir (?) but Gustav tries to persuade
him to stay here with Juste, and compliments him on the guns he's crafted.
A boy of ten years runs out from between Sharon and Conrad and runs up to
Leif, hugging him and asking him to play.
Leif's brother Connor, who died in infancy. |
Leif fights back tears of pain
and rage and doesn't hug back. (??I don't remember how everyone else
reacted to their family members??)
Juste goes on to try to convince them that their whole lives have been a
lie, that they are simply characters of his creation. He reminds them of
their past adventures and the darkest secrets of their pasts, and tells
them "Your reality is a lie. I am the liar."
Quote from www.kargatane.com's revolving quote file. Here, he put on
a mask of The Mordentshire Miser, from Session 2, to further "confirm" his
lies that they've always been on his stage. I had some further, personal
taunts prepared for each PC, but I don't think I used them. |
Refusing to believe him, the
group attacks. He finally seems to get angry at their persistent denial of
him, and after melting into the stage again, his voice booms from all
around them, "Fine, I think we've rehearsed the Feast of the Goblyns
enough. And now that the first sign is complete, on to the next chapter of
the Hyskosa's Hexad cycle. To the burning sands of Har'Akir!" With a swirl
of light, they find themselves in the middle of an endless desert.
While some of the group looks around to get their bearings(?), Leif (and
Samuel?) sit on the ground, refusing to participate. Leif hopes that if
they refuse to be entertaining, Juste will lose interest and let them go.
A good tactic, but more likely to infuriate Juste into burning the theatre
down again. |
Just then, a withered zombie climbs up out of the sand and beckons them
toward it. But Kerri's keen eyes pierce the illusion
With a successful Will save. |
With a character like Juste, capable of wave after wave of nested
illusion, how can you really ever escape? Or once you do escape, ever be sure
you truly did? This was the question I posed to the helpful denizens of the
Ravenloft Mailing list, and Fraternity of Shadows forums. The answer came from
the always helpful DeepShadow: Have a character that is immune to illusion
available to rescue them. DeepShadow suggested Vir, but I had other plans for
him. But thankfully Cynthia fit the bill, being a vorlog, and hence undead, and
hence immune to mind-affecting spells like illusions. Cynthia climbed up on the
stage to direct the party to its edge. Juste, thinking quickly, spun a
repulsive illusion around her to trick the PCs into attacking her.
The only other weakness I was able to find for Juste is that he can only
maintain three scenes at once. But that pretty much has to be stumbled on,
and with parties naturally loath to split up, that's unlikely. |
Examining the place where the zombie climbed
up, Kerri appears to fall through the sand, but actually crawls off the
edge of the stage, and finds herself next to Cynthia. Cynthia and Kerri
climb back up on the stage, but Samuel, Leif, Ludovic, and Duffy see only
two zombies. Trying to shatter the illusion, Kerri does something so
incongruous, no one could believe a zombie was doing it: she tap-dances.
Cynthia follows her lead and tap-dances as well. The others get the hint
and run over to where Kerri fell down, and manage to get off the stage and,
they hope, into the real audience area of the theatre.
For the first time, they have actually escaped the stage. Until now, their
trips into the theatre proper and outside have all been more illusions. Note
that I had no intention of actually running Touch of Death. The
plan was always to have Cynthia "rescue" them. But it was a nice little joke
to myself and any Ravenloft-savvy readers to reference the next Grand
Conjunction adventure. |
It is only then that they see Lord Doren and Lady Ilsa on the stage,
battered, bloodied, and dead. Ilsa has a rapier wound through her chest,
and one of Samuel's hammers embedded in her head. Lord Doren has a wooden
torch staked through his heart.
I made a special effort to note exactly what the killing blows were for
"Radaga" and "Dominiani," so that I could reveal that the PCs had been tricked
into killing Doren and Ilsa. Until now, their bodies had been hidden by
illusion on the stage. Note that Ilsa didn't die when "Radaga" was killed the
first time, nor when "Clara" was killed, because Juste used his illusions to
save her, only to let her be really killed as Radaga the second time around. |
With no time to explain what she's doing
there, Cynthia and the group make a run for the door. Juste emerges from
the back of the theatre in Radaga's walking skeleton throne.
When I realized that statting Juste to match his Islands of Terror
writeup made him an easy kill for the party, I had to come up with some backup
for him. Since he had access to all the items that appeared in the play, I let
him borrow Radaga's throne. If the fight had happened on stage, he also
would've been able to drop sandbags and catwalks and such, make the curtain
appear endless and enveloping, and other neat tricks. |
Soundtrack for Fighting Juste:
Barrage - Chopsticken
|
A fight
breaks out among the seats, as the infuriated heroes get their first crack
at the real Juste. Smashing the skeleton prop, they fight Juste, who fires
magic missiles from his quill. Once again he screams and melts into the
wooden floor, but this time, the scream seems genuine, and the theatre
begins to burst into flames.
Is Juste actually dead, since he was killed outside the illusion-producing
stage? Or did he voluntarily meld into the floor and burn the building down,
with a hit point or two remaining, living to return another day? Well, on
the one hand, what else can I really do with him now? He's a bit of a
one-trick-pony. But on the other hand, the PCs believe he survived and want
their revenge on him. I will remain silent on the matter for now. :) |
The group runs for the front door, and
opening it, they see only dense white mist outside. Cynthia panics and has
to be nearly bodily dragged out of the theatre; she blames Ludovic for
bringing the accursed mist back to plague her. Together, they walk through
the misty netherworld, trying to put as much distance as possible between
themselves and the burning theatre.
Scaena has moved from Port-a-lucine (where it picked up Cynthia) and into
the Misty Border. Cynthia fears the Mist because she mistakes it for the same
mist that has been following her and killing her lovers. Unbeknownst to her,
that mist is actually the Crimson Mist that was once her fiancé, Baron Metus.
Somewhere around here, one of my players commented on how many different Mists
they'd seen in the campaign and how difficult it is to keep them straight. The
white mist that turns red (Metus), the huge white mist (the Misty Border), the
rising/falling mist that the Carnival travels by, the green
mist (filling the pits in Radaga's cave), the tower of mist (in Homlock), the
black mist with white misty hands (in Radaga's cave), the white misty cable
(between Clara and the life-draining slab)... Wait until Suriana shows up with
her horse named Mist. :) I tried to back off on the mist imagery a bit, but
it is tough to do that in The Land of the Mists. |
Meanwhile, Elsewhere...
Castle Loupet, Invidia
The third Cut Scene of the campaign. With things looking so bleak, I
wanted to remind them of past success, and reiterate that despite the lack of
visible effect, they had hampered Malocchio greatly by trapping him in Invidia.
Also, since I would soon reveal that they'd skipped over five years of present
time, I wanted to update them on the current state of Invidia.
|
The
king sits on his throne, brooding. He
drums his fingers on the throne, impatiently...
taptaptaptaptaptap.
Here, I actually tapped my fingers on the table while saying "tap" aloud,
and added an extra verbal "tap" after all five of my fingers were down. I
repeated until I saw a look of recognition on at least one of the players' faces
when they caught that this king was "tapping" six fingers. |
There has been no sign of his witch of a mother for weeks. What could she
be up to? Probably hiding like the gypsy coward he knew her to be. He
picks disinterestedly at the sumptuous roast boar that has been set on a
tray for him.
One of his retainers approaches. "Lord Malocchio, we have tracked down
the band of vistani that eluded the raiding party in Curriculo last week."
At last, a bit of good news! Malochio stands and reaches for his sword
belt. "Excellent, commander. I am looking forward to dealing with these
criminals personally. Where are they hiding?"
"Just across the border in Borca, sir. In the forest, south of Levkarest."
Malocchio steams with anger.
Because he can't enter Borca to deal with it personally, due to the lock
of binding. |
He drops his sword on the throne, and turns
away from his underling. "Take a squad of your best men on your fastest
horses. Kill all of them but one. Bring that one to me... in pain."
"But sir, I thought you wanted..."
"DID YOU NOT HEAR MY ORDERS?!?"
Got a little carried away here playing Malocchio and yelled that bit at
the top of my lungs. |
The commander salutes stiffly and runs out to gather his men. Luckily, he
is nimble enough to avoid the flying tray of boar meat. It is not the
first time the king has flown into an inexplicable rage, nor would it be
the last.
Wednesday, November 29th, BC 735
The Mists
Soundtrack for The Mists:
Apocalyptica - Faraway (Conrad & Cynthia's Love Theme)
|
After getting Cynthia to calm down a bit, they manage to get some
information out of her. The reason she helped them is because her husband
asked her to. The two of them had gone to the theatre in their home city
of Port-a-Lucine. (This obviously strikes the group as odd, since they
entered the theatre in Vallaki.)
As a pocket domain, Scaena can move from place to place, interposing itself
on the existing landscape. |
For some reason, she was unable to see
all the spectacular illusions her husband described, and saw only the five
of them, Lord and Lady Doren, and Juste on the stage, among plain wooden
and canvas sets.
She recognized them and her husband recognized Leif. He
worried that they were in danger and begged her to help them. Not wanting
to endanger them by causing a scene, she waited until the end of the show
and sent her husband home lest he be ensnared by the illusions, and
remained behind in the theatre to save them.
Lest anyone think Conrad is a coward for leaving and allowing his wife
to handle this, remember that she's been charming him and draining his
Wisdom for years. So he's a beaten man; he'll do basically whatever she
says. It was a supreme act of effort to even ask her to save his son and her
friends. |
When they ask her husband's name, they are shocked by her reply.
He is Conrad...
Conrad Shadowlands.
Perhaps the most soap-opera-ish turn in the campaign. Of all the people
Cynthia could marry, she finds Leif's father? Who was a miner back in Krezk last
we knew? Come on! Well, I may not win any writing awards, but I think a little
coincidence worked out well here. I wanted to touch base with Leif's story
again, still without going to Nidala. And I wanted to tie Cynthia even tighter
to the party. Previously she was only Kerri and Ludovic's enemy. Now she's got
on Leif's bad side as well.
My original plan was to have Scaena dump them in Tepest or Nova Vaasa, then work
them through Servants of Darkness and The Shadow Rift, emerging in
Falkovnia, where they would meet Gondegal. But the characters were leveling
faster than I'd thought they would, and Leif needed to meet Gondegal as soon as
possible to get on the path of the Knight of the Shadows, now that he was near
qualifying. Hence, I skipped those two modules for now, and may get back to
them later. Instead, I went with Dementlieu and involved Gondegal there.
Conrad is perhaps my proudest photoshop creation yet. He's mostly Baron Metus
(picture from Bleak House). I took the clothes from
Alexi (Children of the Night: Vampires) and added a nice Barovian
mustache and grew out his hair. Thus, a rough-looking peasant chap with a
distinct physical resemblance to the suave Baron Metus, which explains what
Cynthia could possibly see in someone so different than her lost love.
Now, is Conrad some sort of Reincarnation of Metus's mortal form? or a
distant relative? Perhaps a descendant, great-great-great-grandfathered by
Metus before he became a vampire? Nah, I think it's just a coincidence.
|
As they travel through the eerie, misty expanse, they learn more of
Cynthia's travels since they last met. Leaving Zeidenberg, she first went
to Krezk, looking for the famous Red Vardo Traders, but their leader
inexplicably attacked her, and she fled to Vallaki.
Not so inexplicable if you know anything about Jackie Montarri. This
info is a recap of the Cut Scene from Session 8. |
There she stayed at the
Blue Water Inn, and the innkeeper asked if she'd "found her friends." He
said that some travelers were looking for her and hadn't returned to their
rooms in a week. She snuck into their rooms and searched for clues to who
was looking for her. She recognized Kerri's performer's outfit, and found
Van Richten's invitation to Lord Doren's party. She was angry, thinking
they lied to her about knowing Dr. Van Richten, so she tried to track them
down. She paid for their rooms for a few weeks, but they didn't return, so
she took their belongings to a seer in Vallaki, a strange pale bald man who
kept talking about "the unseen masters behind the veil." He touched a bag
of rations and said he felt the owner's home nearby in Krezk. It took
nearly all her courage to return there, but she avoided the Red Vardo
Traders and went to the address the seer gave, and there she met Conrad.
This is my hopelessly Soap Opera rationalization for how they ended up
finding each other, but it's the best I could do. Since the incident with
Madame Natasha, Cynthia fears the vistani, so she had to use a giorgio seer. In
this case, a Thaani Psion. The bag he touched belonged to Leif, which sent her
to Leif's childhood home (rebuilt after the fire), where Conrad still lived.
This story had the added benefit of giving her a reason to have collected the
belongings they left in Vallaki. I could have been a mean DM and said whatever
they left behind was long gone. But I'd been mean enough lately, and it would
most penalize Kerri, the first PC in my DMing history that had ever willingly
gone somewhere (the theatre) unarmed and without a backpack full of everything
they owned because it was socially appropriate to do so. That kind of roleplay
should be rewarded, not punished, in my opinion. |
She fell instantly in love, and her search for them and Van Richten
suddenly seemed less important. She and Conrad courted for a year, and
have been married for four. Recently, they moved to Dementlieu, where she
is a scribe, and he is trying to start a new career as a sculptor.
After walking through the mist for what seemed like forever,
Boy, is it hard to make a trip through the Mists interesting. Van
Richten's Guide to the Mists helps quite a bit, but wasn't available at the
time. I mean, it would be extremely scary in real life to wander through
featureless Mists for days, but in game it's a real bore. "OK, we walk further
in the direction we chose." "You see more Mist." "OK, we keep walking." |
they find a
clearing in the fog, but Samuel pokes his head into the clearing and sees a
high tower, surrounded by screaming spirits, flying in swirling circles
around it. Deciding not to press the matter further, they retreat into
the mists and continue past the mysterious tower.
This is a very small Island of Terror domain, consisting only of this tower
and the swirling spirits. I didn't flesh it out any further, not even thinking
what the darklord could have done to merit such a pathetic and bleak prison.
The intent was only to introduce the concept of Islands in the Mist, and scare
the players off from investigating it. If they had tried to explore
the tower, I don't know what I would've done. Sadly, even when
spicing up things with a moment like this that provokes cries of, "What
the heck is that?" the Mists continue to be frustratingly non-interactive.
"Well that was disturbing. Let's move on, shall we?"
|
They start to hear
whispering voices, imploring them to stay, to rest here forever, and they
quicken the pace, trying to avoid the voices. Suddenly, they find
themselves face to face with
Vir Stannum! He doesn't say a word,
only springs into battle, punching furiously. Samuel swats at him with his
newly reacquired staff, and "Vir" dissolves into a cloud of mist, mixing
indistinguishably with the surrounding mist.
This is not really Vir of course, but a Mist Horror plucking the image from
their collective brains. I took Ludovic's player aside shortly beforehand and
asked him what Ludovic's greatest fear would be. He hesitatingly replied that
it would probably be Constructs like Vir, mainly because he doesn't understand
them as he does the living and the dead. (Remember at this point that Vir being
a construct was only speculation, but I went with it and used Vir as the Mist
Horror's form.) I don't remember why I chose Ludovic, I think it was just that
he was at the end of the marching order, and therefore closest to the Mist
Horror's location. Not having Denizens of Dread at the time, I had
to convert the Mist Horror from the 2E source in Ravenloft Monstrous
Compendium Appendix, vol I manually. I should've thought of the
template idea, but didn't. I just did a straightforward brute force
conversion. 5HD, incorporeal undead, 2 attacks at +5/2d6, F/R/W 1/1/4, SR20
(20' radius), dissolve at will, telepathic whispers. Boring. |
Unnerved but unsure of what
else to do, they forge onward, looking for the edge of this place.
Eventually, they stumble out of the mist, onto a cobblestone street.
Behind them, the fogbank they stepped out of dissolves and dissipates.
Cynthia recognizes it as the Rue de Champanet, around the corner from the
theatre, in Port-a-Lucine.
No idea if Champanet is actual French or not. I made it up on the fly. |
It is the middle of the night, and she rushes
home to Conrad. Samuel, Kerri, Ludovic, and Duffy accompany her, while Leif
and Kukri go on ahead to get rooms for them at the Inn. He is having
trouble dealing with this turn of events, since he went directly from
thinking he'd saved his mother's life, to learning it was never a
possibility, to learning his father married another woman, let alone a woman
that had tried to have Kerri killed and hated Ludovic and Dr. Van Richten.
He had prepared himself for seeing his family reunited, but instead feels
that his father betrayed Sharon's memory. And after seeing betrayal after
betrayal, he has resolved to never trust anyone again.
This is Leif's mindset as it was explained to me by the player, who also
pointed out that Leif is still a teenager, and not necessarily in rational
control of his emotions. This should hopefully explain his reluctance to have
anything to do with his father in the coming Session and a half. It was a
perfectly reasonable reaction given this explanation, but it made my work very
difficult, since this was supposed to be partially a Leif spotlight adventure.
In the end, I like how things worked out, a very realistic family drama, in my
opinion. But at the time, I was scrambling, since I knew that if the rest of the
party followed Leif's lead, out of respect for his wishes, and avoided Conrad as
well, my whole adventure was shot. (And likely, Conrad would be dead, if I let
events play out as they would have.) Thankfully, the rest of the party had
their own reasons to keep an eye on Cynthia, and enough curiosity about Conrad
to pull me through.
|
At Cynthia's house, she bids the group good night and thanks them for
leading her safely through the mist. She apologizes for jumping to
conclusions, and hopes they can start anew as friends. They see Conrad
briefly(?) and agree to come back in the morning for their belongings,
which Cynthia has been keeping safe. (She sold all their horses except for
Kerri's Buttercup, who she kept for herself.) On the way to the Inn, they
swing by the theatre and see that it appears all boarded up, as if it's
been closed for decades. Meeting up with Leif at the Lord-Governor's Ring
Inn, they go to sleep.
Remember, back in Session 1, this is the same Inn the boys stayed in during
their last trip to Port-a-lucine. |
Samuel wordlessly buys Leif a drink and sets it
down by him.
See, Samuel is eventually loosening up and making friends. |
Thursday, November 30th, BC 735
Port-a-Lucine, Dementlieu
In the morning, Leif buys a wide-brimmed hat.
The better to observe Cynthia and Conrad without being noticed. |
The group hits the streets,
looking for any information about Juste and his theatre. Kerri and Leif go
to the Artists' Quarter, and speak with several of the theater folk. They
learn that Councilor Jean-Pierre Theroux is the Councilor of Arts. Nothing
happens in the theatre world without his knowledge. Unfortunately, he is a
very difficult man for a commoner to contact. But he does attend the
monthly meetings of the Council of Brilliance on the 15th of every month at
the Ruling Palace.
All this info regarding Port-a-lucine's geography and the Council comes
from Ravenloft Gazetteer, vol. III, some originally from the article
"Faces of Deception" in the Book of Sorrows. |
The hiring director of a theatre tells them he heard
about a new play by Juste that opened last night, and that it was
fantastic. But it's very strange for a theatre to open in the
Merchants' Quarter, rather than the Artists' Quarter.
I don't recall why I had the theatre show up in the Merchant's Quarter. I
think I wanted to drive the investigation nearer to Conrad and Cynthia's house. |
Ludovic, Duffy, and Samuel check out the library at the University of
Port-a-Lucine. Duffy finds a book entitled
The History of the Feast of
Goblyns, a personal account of a group that went through an eerily
similar chain of events as they just experienced in "Kartakass." Several
events had different outcomes, and the group in the book fared much more
poorly than they had, but the core of the story was the same, right down to
the names and dates. Duffy surreptitiously takes the book to study later.
I've been asked what the point was to them discovering this book.
At the time, the players were having a bit of trouble catching on to the nature
of what Juste did. (Partially my fault for not being clear. A few words from
Juste could have settled the confusion.) The problem was that they thought everything they
saw was made up whole cloth from Juste's imagination and pillaging of their
memories. But on the contrary, I had intended to imply that the events
did indeed happen, just not to them. My intent was that another
adventuring party had completed the adventure in the past, and a surviving
member of that group had later gone to see a Juste play. Once there, she went
on the stage to meet Juste, and he plucked the story from her mind. He liked
the story, but not the characters, and so when Duffy et al arrived, he
reworked it, using them as the protagonists instead. Thus, the majority of what
they saw in the "past" really happened.
It was vital for later plots
(and for the player's sense of accomplishment) that the PCs realize this point
(particularly regarding the Andres Duvall and Malvoni
aspects, Kargatane involvement, and the correspondence between Metus and
Dominiani.) But I had confused the issue with the name changes of
Andres/Albert and Malvoni/Monzone. They were just supposed to be simple
aliases, but the players were convinced that Juste had messed the names up
somehow, or that it was some kind of alternate reality past where things were
slightly different.
So to steer them in that direction, I planted the book as an outside
confirmation of the events they "witnessed." The idea is that Agnetha, the
survivor, wrote a book about the events before meeting up with Juste. So
I had to make up Lady Agnetha and flesh out the rest of her party, then figure
out a few key places to diverge from the path the players took, so as to not
give the impression that they were railroaded into that path by having to follow
the path the original party had taken. (This unfortunately may have perpetuated
the "alternate reality past" misconception, however.) I also put in references
to some of the parts of the module I skipped, like the Jail and Maria and
Ontosh. As a nod to the extreme
deadliness of the module, I had fun coming up with gruesome deaths for each of
the characters. (The part about healing and setting wards on Radaga was an
inside joke in our group. In a previous campaign, I had helpfully cast
stoneskin on the "poor defenseless girl" NPC, only to find out later she
was the evil ninja that we'd been tracking all along.)
And after all that, it almost
worked.... they were still unsure if Agnetha's account is true, of if she was
another victim of Juste, like them. Oh well, I did all I could...
|
Samuel meanwhile, finds a book entitled Van Richten's Guide to Vampires,
and comes back later, sneaking into the library to steal it.
It was very fun to just drop this book on the table in front of them. "You
find... this!" |
Ludovic is
enthralled by the knowledge gathered in the library and wishes he could study
here longer.
Leif and Kerri make their way down to the docks to look for Captain Garvyn
and see if they can talk him into a trip to Nidala. They find that Garvyn
is at sea for a few weeks, but Captain Larissa Snowmane, of the River
Dancer, is sometimes willing to brave the Misty Border.
Larissa is from Dance of the Dead and appears in Champions of the
Mists. A great character who sadly only makes a cameo here. |
At Pier 50 they
find her, but she will not go any lower than 5000gp per person.
Lest this sound greedy, remember that it's a dangerous trip through the
mists, and not a very enticing port to call on, so the price of a charter is
steep. (And also, the DM isn't ready to go to Nidala yet!) |
They see
several of the captains entering a seedy looking tavern and decide to go
undercover as "salty sea dogs" to see if they can get any information.
Disguising themselves, they enter the tavern and sit down, talking openly
and loudly about a trip to Nidala.
This was a fun little bit of roleplaying. Talking like a pirate, always
fun. |
They attract the attention of a Captain
Jacque Dohane, who says he's been there.
Name made up to sound French-ish. |
There are a group of Knights who
travel there every autumn. Ten of them hired him one year to make the
journey. They wear an insignia pin showing an eclipsed sun.
There's nothing I've seen that says how exactly the Knights of the Shadows
get to the Shadowlands every year on their pilgrimage. I assume they
take any means available. Ship, vistani, mistways, anchorites... whatever they
can manage to scrape up. The whole thing seems very inconvenient. Several days
or weeks of dangerous traveling, leaving their charges undefended. Surely
there's a better way, but tradition is tradition. |
Ludovic, Samuel, and Duffy go to Cynthia's house to interrogate her
further. She seems entirely cordial, and Conrad truly seems to love her.
Because he's a brainwashed victim of charm and Wis drain. |
They learn that Van Richten killed Cynthia's fiancé,
Baron Metus, prompting
her to seek revenge, but she is happy with Conrad now, and wants to put
that part of her past behind her. Everyone she has loved since then has
been killed by the mysterious Mist, but it has not come for Conrad, so she
thinks she finally has a chance at happiness. Samuel instantly recognizes
the name of Baron Metus, the first vampire Van Richten ever killed.
See Van Richten's Guide to Vampires and Bleak House, as well
as Tales of Ravenloft. |
He checks the Hawthorne Staff to sense if she is one of the undead, but it has
been acting up since he got it back from Juste, sometimes refusing to
operate, so its lack of response is not reassuring.
The Hawthorne Staff was created as Samuel's weapon back when he was a
one-shot character in another campaign. Now that he was a semi-regular PC, its
always-on, foolproof detect undead ability was very troublesome,
especially in cases like this where the plot hinges on an undead hidden among
the living. I didn't want to just ret-con it away, so I decided to fiddle with
it a bit in game. I proposed that the Staff is somewhat "alive" and had gone
into a sort of hibernation period, during which it would be somewhat
unreliable (i.e. allow intelligent undead a Will Save to avoid detection).
At the end of the hibernation, it would emit a single seed that, if planted and
tended, would grow into an identical staff. That way, the Staff would be back
to its normal self in the future when the original Samuel was played. |
Ludovic attempts to
sense her spirit and senses that she is neither alive nor dead.
deathwatch. The answer is not quite correct, since she technically
has the undead creature type and should show up as such, but i think a vorlog is
a bit of a special case. I wasn't going to get much chance to divulge clues
about her odd nature, so I took this one when it presented itself, even though
it bends the rules. |
Cynthia
refuses to believe that Metus was a vampire. In an attempt to make peace
with them, she invites everyone to a party she is attending tonight at
Councilor Chantreaux's manor house. It will be an art exhibition where
Conrad will be competing for a grant from the University. Councilor
Theroux will be one of the judges.
Here begins the homemade module Feasting with the Falcons.
Eventually, I'll have it up on the DM's page. The original hook was simply that
they'd want to help Conrad, but when I saw that they were so fixated on Juste, I
tossed in a mention of Theroux. Many thanks to the
Wizards
and
Fraternity
boards, for all their help hashing out the adventure.
|
Ludovic, Duffy, and Samuel accept the
invitation. Before they leave, Conrad asks if Leif is all right, and tells
them to watch out for him.
He can hide all he wants, but Conrad did see Leif in the play, and he's a
simple man, but no dummy. So he knows he's around. |
Samuel goes to break into the Library while Duffy and Ludovic go to
investigate the nearby Rue des Pistolets, a street full of gunsmiths and
ammunition shops.
Rue des Pistolets, along with Hugues Maigny, Abernathy Gearling, and
Renee Devlin appear in the Ravenloft Dungeon Master's Guide. Wish
I'd known about it in Session 1, but c'est la vie. |
While there, Duffy competes in a good-natured
competition at the firing range. They see
a lady in attire way too fine for this
neighborhood discussing something with a shady looking
caliban in his shop.
Councilor Helene DeSuis, and Hugues Maigny, from Ravenloft Gazetteer,
vol III and Ravenloft Dungeon Master's Guide, respectively. Due
to the vast number of NPCs in this adventure, I took great pains to make sure
each on had a picture to help keep things straight. I'm not sure where I got
Helene from, exactly. I searched for French rennaissance art and picked someone
that looked sufficiently young, elegant, and severe. Hugues was another
photoshop job, combining the bare-chested Caliban from the 3rd Edition
Ravenloft Campaign Setting, with the suit from the male Dwarf in the same
book. As will be later revealed, Helene is here to arrange for Hugues, a
knowledgeable gunsmith, to inspect the shipment of arms that the Falkovnians are
handing over at the party. |
Immediately
afterward, he closes the shop, refusing gruffly to let Duffy in, as well as
another man, dressed in a long black and yellow cloak. The man in the
cloak sees the Malvoni mark on Duffy's pistol and asks him if he knows
where to find more. He introduces himself as
Gondegal, and tells them he is a resistance
fighter in Falkovnia who once used Gustav as a supplier of firearms for his
movement.
Yay, finally got to work Gondegal in! I'd designed in his connection to
Gustav at the very beginning of the Campaign, knowing that it would hook Leif
and Duffy's stories together. I'd desperately wanted to get him in early to
give time to build trust with Leif before offering him membership in The Circle,
but there was never an opportunity until now.
He appears in the original Black Box
Ravenloft Campaign Setting, as well as Champions of the Mists, and
Gazetteer, vol II. I liked his Block Box picture best, but I thought it
was important to show him in the proper uniform, so I photoshopped him into the
Knight of the Shadows cloak and armor pictured in Van Richten's Arsenal.
|
He came to the Rue des Pistolets looking to replace a cache of
muskets seized by the Falkovnian government but the new laws prohibit
anyone from doing business with him. Duffy says he might be able to help,
and Gondegal agrees to meet the whole party at the inn that evening. Duffy
also meets a gnomish gunsmith named Abernathy Gearling who once knew Gustav
as well. Gearling shows Duffy some of his more unusual creations and sells
him some bullets enchanted by a friend of Abernathy's from the
University.
plain +1 bullets, I believe. I usually don't like plain +1 weapons in
Ravenloft, but I made an exception, since Duffy was having trouble hitting
anything with damage reduction, and if anywhere would have them, this would be
the place. |
Regrouping at the inn, everyone shares the information they've found, and
agree to go with Cynthia to the party this evening, in hopes of meeting
Councilor Theroux and getting some information on Juste. Leif and Samuel
are both reluctant, due to Leif's pain in dealing with his father and
Samuel's discomfort among the aristocratic fops that will surely be there.
Gondegal arrives and has a long conversation with the group. After Duffy
tells him that he is Gustav's apprentice, Gondegal speaks freely, saying
he feels a kinship with them, and trusts them despite barely knowing them.
I couldn't figure out a way to get around the absurd "instant trust"
that Gondegal had to show them for the adventure to work, and to get all the
info out of him that I needed to dump. So, I settled for having him point out
himself how silly it was. I just recently learned the term for this
tactic: "putting a lampshade on it." |
He explains that his is a member of an order of knights known as The
Circle, the Knights of the Shadows, dedicated to the protection of the
innocent and the weak. Each member dedicates himself or herself to protect
a certain group; his charge is the downtrodden of Falkovnia. He is not
Falkovnian himself, but from a land far beyond the mists known as Cormyr.
Leif and Kerri recognize the eclipsed sun insignia that they heard about at
the docks and ask him about Nidala. He tells them his order meets once a
year in Nidala, where their order was founded. Long ago an order of holy
knights called The Circle fell there, led by Kateri Shadowborn. Her son,
Alexi Shadowborn raised a new Circle in her honor which lives on as
Gondegal's Order. Leif remembers the journal of Alanna Shadowborn found in
Southmoore and Hardok Cann, the paladin in Homloch who said his leader was
Kateri Shadowborn, but he wore a symbol of Belenus, not the eclipsed sun.
Because he was a member of the original Circle, not the new one, pulled
through time by the Mists. Old Circle:Belenus Symbol::New Circle:Eclipsed Sun. |
Leif asks what became of the Shadowborns and Gondegal says they were all
killed long ago, at the hands of evildoers, who remain in the
Shadowlands.
Gondegal's more pressing concern is the Falkovnian resistance he leads.
Gustav was a steady supply of weapons until his untimely death. They used
Isolde's Carnival, who Leif, Duffy, and Ludovic met back in Borca, to help
transport the weapons across the border.
Another connection I'd planned from the beginning, but had trouble finding
a place to reveal earlier. I'd hinted at it by having the Carnival flyer appear
in Gustav's home, but now was the time to put the whole scheme on the table. |
Gondegal is saddened to hear of
Gustav's death, but not surprised, since he assumed it had happened when
the shipments stopped coming. Unfortunately, the last shipment fell into
the hands of the Falkovnian government, and the rebels have been sorely
undersupplied. Three years ago, Borca, Mordent, Richmulot, and Dementlieu
signed the Treaty of the Four Towers, agreeing to come to each other's
defense if threatened by the Falkovnians.
I moved the date of the Treaty 3 years later than canon to put the
change in attitude toward Gondegal buying guns more recent. |
A stipulation of the treaty
prohibited any weapon exports to Falkovnia, and Gondegal has not yet found
anyone willing to break that prohibition. Hearing firsthand the plight of
the Falkovnians, Duffy agrees to see what he can do. Gondegal is staying
at the Bullseye Tavern on the Rue des Pistolets.
When Gondegal leaves, the group prepares for the party, changing into their
best finery. Leif has Kerri disguise him as best as possible as an old
man, and pulls his hat down low to avoid being noticed by Conrad. They
reach Cynthia and Conrad's house shortly before nightfall, and find them
dressed finely. Cynthia looks perfectly comfortable in her black gown and
wide brimmed hat, but Conrad looks uncomfortable and rumpled in his suit.
As the hour is getting late, they rush into a black coach hired by Cynthia
and head off to Councilor Chantreaux's home.
Vorlogs don't burst into flames in the sun, but they do find it painful and
lose hp slowly when exposed. I wanted to give her plausible deniability of
being a vampire, but not cheat. Hence the wide-brimmed hat, the enclosed coach,
and leaving the house near dusk. Yes, technically she was seen out in the sun,
but not really. |
Leif stays hidden and hops on
the back of the coach with Kukri. On the way, Kerri, worried that Cynthia
might be a vampire, as Baron Metus was, attempts to fix her makeup in a
pocket mirror and sneak a glance at Cynthia, but Cynthia grabs the mirror
to look at herself, smudging her thumb across its face accidentally. The
oily smudge prevents Kerri from seeing Cynthia clearly in the mirror,
showing only a blur.
Had to think quickly here. Vorlogs show up blurry in mirrors, and I didn't
want to reveal that until they at least got to the party, which was the big set
piece of the adventure. |
Along the way, Samuel has had enough, and wants to
know once and for all if Cynthia is telling the truth. He thumps on the
coach roof, telling the driver to stop, and yells at Cynthia, attempting to
intimidate her into talking. But she only shrieks and nearly faints.
Conrad comes to her defense, and Duffy and Ludovic calm him down,
apologizing.
Again, narrowly averting disaster here. Samuel is not a subtle character,
and he'd had enough cat and mouse. It's tough to give a brash, undead-smashing,
borderline-sociopath type character sufficient reason to behave himself long
enough to run a political, intrigue-based adventure. Another case where we had
to walk the balance between the player playing his character realistically and
the needs of the game. There's a lot to be said for just letting the characters
loose and letting the world react as it would. But there are also times to hop
on the railroad for a bit. Perhaps Samuel wouldn't have backed down as easily
if he were real, rather than a character played by a player who knew that the DM
wasn't ready to give him the answers he demanded. An unfortunate compromise of
character, but I'm glad it worked out that way. |
They continue on to the party.
Soundtrack for the Party:
Dark Shadows - Quentin's Theme
Bach - Harpsichord Concerto in F Minor
Handel - Harpsichord Suites #4 in D Minor
Lee Blaske - Dark Angel
Lee Blaske - The Fragile Dawn
Apocalptica - Nothing Else Matters
(It was a funny moment, when this last one was recognized by one of
the players.)
|
Once they reach the opulent manor of Councilor Chantreaux, the guards take
their visible weapons and escort them inside.
I found a picture of a manor house online at an architect's website, and
used that to show how huge the place was, as well as my basis for designing the
manor map. The map itself, I made first on graph paper, and then drew on the
same huge graph paper pad I'd used for Scaena and cut the pieces out, to be
presented as needed. I used a bunch of pennies, numbered with round labels, to
track the party guests. Each guest picture had a number printed on them, and
the names were filled in as they were introduced. This party was one of the
most difficult things I've ever had to DM. |
Leif waits a bit before
following, managing to keep his "walking stick" as Samuel breaks off from
the main group and claims to be his son.(?)
Bluff check. How many times will the Gandalf trick work for Leif? |
The guards attempt to take
Kukri to Lady Chantreaux's kennel, but Leif gets them to believe he, as an
old man, relies on "his dog" for assistance.(?)
Bluff check. There was a clue missed for not sending Kukri to the
kennel, however. Angel had her confrontation with Regress in front of the
kennel, and after scratching him, stalked off without killing him. If Kukri
saw it, he could've "told" Leif. |
On the way in, Cynthia asks
everyone to talk up Conrad's entry in the contest and try to make a good
impression on the judges.
At last, her true motivation for inviting them comes out. |
They walk past several of the contest entries,
covered by cloths. Cynthia checks on Conrad's and then Duffy, Ludovic and
Kerri accompany Cynthia and Conrad into the Ballroom while Samuel and Leif
head to the garden in the back of the manor.
In the ballroom, Kerri(?) speaks briefly with the Councilor of Justice,
Dominic D'Honaire, attending to
Lord-Governor Marcel Guignol, an elderly and
feeble looking gentleman.
Dominic's picture is from Domains of Dread. Guignol's picture is
the Alchemical Philosopher from Van Richten's Arsenal with the extended
arm holding a flask removed in photoshop. |
They are too busy to talk much. From speaking to
other guests, they learn that the Lord-Governor rules all of Dementlieu
with advice from the Council of Brilliance.
I think up to this point, they thought they were just partying with local
VIP's. They were a bit surprised to find out the Lord-Governor and his council
ran the whole country. |
Duffy and Ludovic are surprised to see someone they recognize,
Marie Delacorte, who they and Leif saved
from her necromancer father five years ago.
Picture from Van Richten's Arsenal. She's the Pistoleer picture
with her extended gun arm moved down to the parasol in photoshop. |
As will now become clear, I used this party as an opportunity to set up
future adventures. A lot of future adventures. Probably more than I
will ever get to use, especially since we've now left Port-a-lucine and show
little sign of returning soon. De Penible first appears in Children of the Night:
Demons. |
Since they last met,
she has inherited her father's mill and attempted to return it to
respectability. Her family is well connected with the Lord-Governor. The
little ghost, Nikolai, still appears to her from time to time, but has not
caused any major trouble. The band starts to play a waltz and Ludovic asks
Cynthia to dance. He attempts to lead, pushing her gently to see if she is
heavier or lighter than normal, if she is perhaps a magical construct, but
she seems normal. Kerri dances with Francois while Duffy dances with
Marie. Kerri learns that Francois was born into luxury, but grew
disillusioned and bitter towards the nobility. He believes society must
change, that it is built on the pain of the masses and that will be its
undoing. He thinks that the only way for this to be averted is for the
nobility to learn the meaning of true pain. He has written many books on
the topic, including "The Pain of Plenty" which he will present tonight in
the competition.
Meanwhile, outside, Samuel finds two ladies playing at fencing in a scribed
circle on the patio.
The party was already on edge, worried that they'd been invited to a party
full of monsters, and when they saw this satanic looking inscribed circle, it
only made them more sure of it. But it was completely innocent. I first saw
such a "Spanish Circle" in the Highlander: The Series episode "Duende."
I find out now that it's not very historically accurate. These circles
were apparently more of a teaching tool, and were drawn only in fencing texts,
not on the floor. The fencer was supposed to imagine himself moving
through his circle and his opponent's circle as he looked for an opening
to attack. Oh well, since when does D&D have to be absolutely historically
accurate? |
One is very drunk, and laughing as she constantly
falls down. Samuel asks if the other is up to a challenge, and she
accepts, introducing herself as
Lady Cassilda de Casteelle. She is in
her early thirties and fights well with a rapier. Leif feigns a need to
rest and sits beside the younger drunk girl, who is
Antoinette Reynard.
Cassilda's picture comes from the Dilettante PrC in Champions of
Darkness, photoshopped to remove the elf ears. (See, that book
can be useful! If only for Talon Dunning's art.) Antoinette is another
crop from some rennaissance art. Antoinette is made up, but based on the
existence of Captain Reynard, below. |
Samuel easily scores
the first touch, and Leif catches Lady Cassilda make a gesture behind her
back that looks suspiciously like a spell.
silent true strike. I didn't bother statting her, but Van
Richten's Arsenal says she's a sorceress. Whether that means
literally a Sor, or just a female Wiz, I leave to others to decide. |
He asks what it is, and she
says its a good luck custom. Very lucky indeed, it appears, as she deftly
evades Samuel's next attack and taps him on the nose with her rapier.
Content to call it a tie(?), they bid each other goodbye. Leif notices a
strange ring on Lady Cassilda's finger in the shape of two snakes grasping
a black stone.
Back in the Ballroom, a large jovial man is offering drinks to everyone,
and it is clear he's had his own share. They learn that he is
Captain Reynard, head of the town guard.
Captain Reynard is mentioned in Children of the Night: The Created
His picture is from a sketch I found
online showing French rennaissance clothing. I had to make him a lush to explain
why the PCs would have to solve the murder later without his help. |
Duffy, Kerri and Ludovic are shocked again to see a man bearing the
Falkovnian hawk brand on his head, conversing with a squat, fierce-looking
woman. And what's more, they've seen him before, five years ago at the dog
fights in Karina. Starting to worry that they've been invited to a
gathering of vampires, demon-worshippers, or worse, they split up to
investigate. Duffy heads to the game room, Kerri to the conservatory, and
Ludovic waits for the Falkovnian to storm off and speaks with the woman.
The Falkovnian does not endear himself by shoving Ludovic and saying "Out
of my way, half-breed!" Sitting in the boor's place he introduces himself
to the lady, who is
Councilor Josephine Chantreaux, the
Councilor of Defense. She confides in him that the Falkovnian,
Commander Anton Regress, is part of a
delegation trying to negotiate the formation of a Falkovnian trade enclave
like the one in Karina.
Chantreaux's picture is
another rennaissance art piece I found on the web. Regress and his picture are,
as mentioned, from The Evil Eye. The players never really interacted
with him back then, so I had a clean slate to work with. |
But he won't succeed if she has anything to say
about it. She hates the Falkovnians and is largely responsible for the
Treaty of the Four Towers.
In the game room, Duffy sees another familiar face, the caliban gunsmith
from the Rue des Pistolets. He is playing billiards with a slow-moving
elegant man in a top hat. The man introduces himself as
Alexandre du Cire, and his opponent as
Hugues Maigny.
Du Cire is also from Children of the Night: The Created, another future plot
hook. I had a lot of fun playing him, with slow, deliberate movements.
|
They are both sculptors, but Maigny works in metal and du
Cire in wax. A lady dressed in black looks on, and is introduced as
Lady Veronica Blackstone.
Blackstone is mentioned in the "Art in the Land" article in the Book
of Souls, which I scoured, looking for contest entrants to use. (I ended up
only using her and Vetighetto, below). Her
picture is a crop of the Propagandist PrC picture from Champions of
Darkness. I played her as the typical "haunted goth chick." While the
PCs never found this out, I decided her father was killed by Regress,
fleeing Falkovnia when she was a baby (before she was old enough to brand,
apparently). I wanted to make sure many people had a motive to kill him,
including innocents. |
Angel Pajaro, from Children of the Night: Werebeasts, another future
plot hook.
|
and soon meets the reason why. In the
conservatory is Borcan painter,
Raphael Vetighetto. He is the son of
Borigia Vetighetto, the famous landscape painter.
Borigia Vetighetto is also from the "Art in the Land" article. His son
Raphael, I made up. Vetighetto just rolls off the tongue so well, it's a shame
not to use the name. I had a lot of fun playing his son as a pompous fool. As
an aside, I decided that this guy is not really Vetighetto at all. He's an
imposter, using the name to his advantage. Whether a real Raphael Vetighetto
exists or not, I never decided. The picture is Esteban from Champions of
Darkness. (Used it three times in one adventure! I'll get my money's
worth from it yet!)
|
He is very happy to talk
about himself, in the most flattering terms. He shifts his attention from
the elfmaid to Kerri and begins to put the moves on her. But something in
his demeanor makes her very uncomfortable and she takes her leave. As she
leaves, he takes the opportunity to ask her to speak well of his entry in
the competition.
Back in the ballroom, Ludovic's new friend Councilor Chantreaux introduces
him to Lord Balfour de Casteelle, head of
the prestigious University of Port-a-Lucine.
Picture from Van Richten's Arsenal, which is the only source
for him. |
He is roughly eighty years
old, but spry and alert. When he mentions the University's Arcane Studies
department, Ludovic becomes very interested and Lord Balfour offers him a
tour of the school. Out in the garden, Leif and Samuel witness a brief
discussion between another Falkovnian and, unbeknownst to them, the same
lady Duffy and Ludovic saw in Hugues Maigny's gun shop earlier. They
speak with them and find out she is Helene DeSuis, Councilor of Public
Works, and he is
Marcos Vedarrak, the
lead ambassador of the Falkovnian delegation. In contrast to the brutish
Regress, Vedarrak is smooth and charming. DeSuis seems distant and quickly
excuses herself.
Vedarrak is from the Book of Sacrifices. I played a bit of
Good Cop/Bad Cop
with Regress and Vedarrak, with Vedarrak as the smooth, almost likeable
Falkovnian, and Regress as the brutish, coarse Falkovnian. This way, the evil of
the Falkovnian government got another showcase, and nearly everyone got a motive
to kill Regress later. Vedarrak's picture is Ezekiel Preston from Children
of the Night: Ghosts, with his backdrop photoshopped out and a hawk
brand put on his head copied from somewhere (Marla from Children of the
Night: Vampires, I think).
The discussion between them here was regarding the deal they are working on,
involving the list of rebels, the stolen guns, and the location of Refuge. See
the next few sessions for details.
|
In all this time, Duffy, Ludovic, Kerri, Samuel and Leif have all been
looking for the reason they came, Councilor Theroux, but no one they've
spoken to has seen him yet. They are assured that he will attend, as he is
the head judge of the competition, but like many artists, he follows his
own rules, and it's not unusual for him to be late. As the group gathers
in the garden to share the information they've found, they hear the front
door slam open as Councilor Theroux sweeps
in with a loud "I have arrived!"
Theroux's picture is another crop of some famous art I should probably
know the name of, but don't. Like the rest of the Council, he is described in
Gazetteer vol. III. |
Now the party can truly begin...
And sadly, the weekend had come to an end. I thought we'd fit the whole
party in the weekend, but there was too much other stuff earlier. Unfortunate,
since all these NPCs had to remain in the players' memories for seven months,
but there just was no way to finish this time. |