Twilight's Children

Session 9, 3/19/04-3/21/04


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WARNING: The DM's Commentary contains spoilers for future sessions. However, all the spoilers in this particular commentary have been revealed ingame by Session 13. If you are one of the players, it is safe to read. If you are spoiler-sensitive, and have not yet read up to the Session 13 journal, please hide the commentary now. If you aren't a player and want the full spoiler-filled story, go to the Full Spoiler version.

Wednesday, November 29th, BC 735
Scaena

Soundtrack for Scaena:
Ennio Morricone - Hamlet Theme
Vangelis - Mythodea - Movement II
Leif, Kerri, Ludovic, Duffy and Samuel stand alone on the empty wooden stage. They each have reason for anger, having been tricked, abducted, toyed with, and then discovering that the last month of their lives has been a charade, for someone else's amusement.
I had planned to hand out some Horror checks here for Malign Paradigm Shifts, but the players had already expressed that their characters would be majorly affected by this turn of events, so I just let them play out their Rage without forcing any Horror effects on them. The players thought the twist was neat, but they all agreed their characters would be very angry at the deception and manipulation.
And that their hopes of averting the tragedies of their pasts had never been more than an illusion. They begin to search the theatre, seeking revenge on their tormentor. Beside the stage, Leif finds an office of sorts, with a writing desk, and pages of scripts. Among the papers, he finds the letter he wrote to his mother, and putting it in his pocket before the others can see, he flips the desk over in a rage. Pages fly everywhere, and Kukri, sensing his master's anger, claws and stamps on the papers as well. Leif sees that the bone bracers he took from Radaga are merely props, as is Duffy's bone splint mail, Ludovic's staff, Kerri's sword, and many of the other items they collected in Harmonia.
This was one of the hardest things to deal with from this little plot twist I'd come up with. What changes in the past two sessions were real and what weren't? The hardest was the items. Rare is the D&D Player who meticulously tracks where and when they found each item and spent each gp. I tried to track things for the most part, and asked for the players' help on what I couldn't figure out, but in the end, settled for an approximation. I only mention it as a warning to any DM that tries a similar sojourn in Juste's theatre.
Kerri wipes the makeup off her face, revealing unscarred skin where the skeletons burned her. Leif is also unscarred; to his disappointment, the goblyn's bite was also false, and his "tough guy" image will no longer be enhanced by its mark. Searching behind the curtain Samuel and Duffy(?) find that the seats are empty.
Tired of taking time to sketch out maps on our dry-erase battle map, I purchased a giant pad of 1"x1" graph paper at Office Depot. I pre-drew the map of the Scaena theatre on this pad, and cut out chunks to reveal as required. The technique worked pretty well, but it was a bit of a hassle to keep track of the pieces in an orderly way.
Whoever or whatever was watching the play has left. But on the floor, they find several discarded programs.

The Feast of Goblyns,
performed at the Scaena theatre,
November 29th, 735BC,
Starring LeMot Sediam Juste.
With Leif Shadowlands, Kerri Storer, Merdufani
Carpatello, Ludovic, and Samuel as themselves.
Written, directed, and produced by LeMot Sediam Juste.
Also with Lord Doren as Dr. Daclaud Heinfroth/Heinrich Dominiani
and Lady Ilsa Doren as Radaga and Clara.

Juste appears from backstage, applauding and excited.

Image from Domains of Dread.
He begins to give them "notes" on their performance, telling Duffy not to break the fourth wall, and asking Samuel to emote more when he's hurt. Leif and Samuel will hear none of it and immediately attack him.
Man, they were so mad, they didn't even let me get started "monologuing!" How Rude! :)
Shockingly, he melts into the wood of the stage and is gone.
I statted Juste as a Ill3, just like he is in Islands of Terror, and gave him the darklord ability to sink into the wood of the theatre, as shown there. In retrospect, I maybe should have gave him some Ari or Exp levels to beef up his hp, saves, and BAB, but I don't think I'd have gone all-out illusionist. I see his illusions on the stage as more of a darklord power than magical skill. I also gave him a wand of magic missile in the form of a quill.
The group continues to search the theatre. In the lobby, they find posters for such shows as Ship of Horror, The Tragedy of the Dark Lord, and of course, Feast of Goblyns.
Remember that the Tragedy of the Dark Lord is the Hamlet-like play that the party saw when they first entered the theatre. Having no plans to run all the Grand Conjunction modules, (since I'd need to do a lot more time travel shenanigans to do so) I slipped in references to two of the modules in the series. Ship of Horror here, and Touch of Death a bit later on.
Breaking into the ticket box, they find 336 gold pieces, and in a closet, they find a broom, prompting Kerri to observe, "I have no items with me. A broom would be an improvement." Attempting to leave the theatre, they walk down the empty street and find themselves back on the stage on merely the set of a street, with Juste up on the catwalk.
Scenes like this are always fun for the DM, but frustrating for characters and players alike. Use them sparingly!
He says he hopes they enjoyed their little outburst, and commands them to rehearse the Death's Head Tree scene again. He points to a box on the stage, which contains all the items they lost in the cave and elsewhere.
See, I'm not a mean DM, really. I gave them their stuff back.
Leif again fires an arrow at him, and he disappears, melting into the wooden wall with a melodramatic scream.

Weary, the group finds a small lounge near the lobby to rest in, but as soon as they sit down, they find that the luxurious couches are actually on the stage. Juste's voice booms out, asking them, "Why do you persist in trying to leave? What is out there you desire?" With that, several figures emerge from backstage: Gustav Malvoni, Madame Natasha, Andres Duvall, Sharon and Conrad Shadowlands, and a man who looks like Samuel, but with a rosy, cheery complexion.

Then again, with dirty, underhanded punches to the gut like this, maybe I am a mean DM after all. (I'm always a sucker for that one episode of a TV show where the long dead character makes a guest appearance). Note that, as mentioned before, Samuel is more angry about himself becoming a Cold One than he is about his family dieing in the same attack. Hence, I didn't try to tempt him with any illusory family, just the promise of illusory normalcy. I was going to put Kerri's mother in here too, but I hadn't come up with any info about her yet, and Kerri wouldn't recognize her anyway, since she died so early.
Duffy tries to ask Gustav questions about Vir (?) but Gustav tries to persuade him to stay here with Juste, and compliments him on the guns he's crafted. A boy of ten years runs out from between Sharon and Conrad and runs up to Leif, hugging him and asking him to play.
Leif's brother Connor, who died in infancy.
Leif fights back tears of pain and rage and doesn't hug back. (??I don't remember how everyone else reacted to their family members??)

Juste goes on to try to convince them that their whole lives have been a lie, that they are simply characters of his creation. He reminds them of their past adventures and the darkest secrets of their pasts, and tells them "Your reality is a lie. I am the liar."

Quote from www.kargatane.com's revolving quote file. Here, he put on a mask of The Mordentshire Miser, from Session 2, to further "confirm" his lies that they've always been on his stage. I had some further, personal taunts prepared for each PC, but I don't think I used them.
Refusing to believe him, the group attacks. He finally seems to get angry at their persistent denial of him, and after melting into the stage again, his voice booms from all around them, "Fine, I think we've rehearsed the Feast of the Goblyns enough. And now that the first sign is complete, on to the next chapter of the Hyskosa's Hexad cycle. To the burning sands of Har'Akir!" With a swirl of light, they find themselves in the middle of an endless desert.

While some of the group looks around to get their bearings(?), Leif (and Samuel?) sit on the ground, refusing to participate. Leif hopes that if they refuse to be entertaining, Juste will lose interest and let them go.

A good tactic, but more likely to infuriate Juste into burning the theatre down again.
Just then, a withered zombie climbs up out of the sand and beckons them toward it. But Kerri's keen eyes pierce the illusion
With a successful Will save.
and see someone even more unexpected underneath it: Cynthia DeGreives.
With a character like Juste, capable of wave after wave of nested illusion, how can you really ever escape? Or once you do escape, ever be sure you truly did? This was the question I posed to the helpful denizens of the Ravenloft Mailing list, and Fraternity of Shadows forums. The answer came from the always helpful DeepShadow: Have a character that is immune to illusion available to rescue them. DeepShadow suggested Vir, but I had other plans for him. But thankfully Cynthia fit the bill, being a vorlog, and hence undead, and hence immune to mind-affecting spells like illusions. Cynthia climbed up on the stage to direct the party to its edge. Juste, thinking quickly, spun a repulsive illusion around her to trick the PCs into attacking her.

The only other weakness I was able to find for Juste is that he can only maintain three scenes at once. But that pretty much has to be stumbled on, and with parties naturally loath to split up, that's unlikely.

Examining the place where the zombie climbed up, Kerri appears to fall through the sand, but actually crawls off the edge of the stage, and finds herself next to Cynthia. Cynthia and Kerri climb back up on the stage, but Samuel, Leif, Ludovic, and Duffy see only two zombies. Trying to shatter the illusion, Kerri does something so incongruous, no one could believe a zombie was doing it: she tap-dances. Cynthia follows her lead and tap-dances as well. The others get the hint and run over to where Kerri fell down, and manage to get off the stage and, they hope, into the real audience area of the theatre.
For the first time, they have actually escaped the stage. Until now, their trips into the theatre proper and outside have all been more illusions. Note that I had no intention of actually running Touch of Death. The plan was always to have Cynthia "rescue" them. But it was a nice little joke to myself and any Ravenloft-savvy readers to reference the next Grand Conjunction adventure.

It is only then that they see Lord Doren and Lady Ilsa on the stage, battered, bloodied, and dead. Ilsa has a rapier wound through her chest, and one of Samuel's hammers embedded in her head. Lord Doren has a wooden torch staked through his heart.

I made a special effort to note exactly what the killing blows were for "Radaga" and "Dominiani," so that I could reveal that the PCs had been tricked into killing Doren and Ilsa. Until now, their bodies had been hidden by illusion on the stage. Note that Ilsa didn't die when "Radaga" was killed the first time, nor when "Clara" was killed, because Juste used his illusions to save her, only to let her be really killed as Radaga the second time around.
With no time to explain what she's doing there, Cynthia and the group make a run for the door. Juste emerges from the back of the theatre in Radaga's walking skeleton throne.
When I realized that statting Juste to match his Islands of Terror writeup made him an easy kill for the party, I had to come up with some backup for him. Since he had access to all the items that appeared in the play, I let him borrow Radaga's throne. If the fight had happened on stage, he also would've been able to drop sandbags and catwalks and such, make the curtain appear endless and enveloping, and other neat tricks.
Soundtrack for Fighting Juste:
Barrage - Chopsticken
A fight breaks out among the seats, as the infuriated heroes get their first crack at the real Juste. Smashing the skeleton prop, they fight Juste, who fires magic missiles from his quill. Once again he screams and melts into the wooden floor, but this time, the scream seems genuine, and the theatre begins to burst into flames.
Is Juste actually dead, since he was killed outside the illusion-producing stage? Or did he voluntarily meld into the floor and burn the building down, with a hit point or two remaining, living to return another day? Well, on the one hand, what else can I really do with him now? He's a bit of a one-trick-pony. But on the other hand, the PCs believe he survived and want their revenge on him. I will remain silent on the matter for now. :)
The group runs for the front door, and opening it, they see only dense white mist outside. Cynthia panics and has to be nearly bodily dragged out of the theatre; she blames Ludovic for bringing the accursed mist back to plague her. Together, they walk through the misty netherworld, trying to put as much distance as possible between themselves and the burning theatre.
Scaena has moved from Port-a-lucine (where it picked up Cynthia) and into the Misty Border. Cynthia fears the Mist because she mistakes it for the same mist that has been following her and killing her lovers. Unbeknownst to her, that mist is actually the Crimson Mist that was once her fiancé, Baron Metus.

Somewhere around here, one of my players commented on how many different Mists they'd seen in the campaign and how difficult it is to keep them straight. The white mist that turns red (Metus), the huge white mist (the Misty Border), the rising/falling mist that the Carnival travels by, the green mist (filling the pits in Radaga's cave), the tower of mist (in Homlock), the black mist with white misty hands (in Radaga's cave), the white misty cable (between Clara and the life-draining slab)... Wait until Suriana shows up with her horse named Mist. :) I tried to back off on the mist imagery a bit, but it is tough to do that in The Land of the Mists.

Meanwhile, Elsewhere...
Castle Loupet, Invidia

The third Cut Scene of the campaign. With things looking so bleak, I wanted to remind them of past success, and reiterate that despite the lack of visible effect, they had hampered Malocchio greatly by trapping him in Invidia. Also, since I would soon reveal that they'd skipped over five years of present time, I wanted to update them on the current state of Invidia.
The king sits on his throne, brooding. He drums his fingers on the throne, impatiently... taptaptaptaptaptap.
Here, I actually tapped my fingers on the table while saying "tap" aloud, and added an extra verbal "tap" after all five of my fingers were down. I repeated until I saw a look of recognition on at least one of the players' faces when they caught that this king was "tapping" six fingers.
There has been no sign of his witch of a mother for weeks. What could she be up to? Probably hiding like the gypsy coward he knew her to be. He picks disinterestedly at the sumptuous roast boar that has been set on a tray for him.

One of his retainers approaches. "Lord Malocchio, we have tracked down the band of vistani that eluded the raiding party in Curriculo last week." At last, a bit of good news! Malochio stands and reaches for his sword belt. "Excellent, commander. I am looking forward to dealing with these criminals personally. Where are they hiding?"

"Just across the border in Borca, sir. In the forest, south of Levkarest." Malocchio steams with anger.

Because he can't enter Borca to deal with it personally, due to the lock of binding.
He drops his sword on the throne, and turns away from his underling. "Take a squad of your best men on your fastest horses. Kill all of them but one. Bring that one to me... in pain."

"But sir, I thought you wanted..."

"DID YOU NOT HEAR MY ORDERS?!?"

Got a little carried away here playing Malocchio and yelled that bit at the top of my lungs.

The commander salutes stiffly and runs out to gather his men. Luckily, he is nimble enough to avoid the flying tray of boar meat. It is not the first time the king has flown into an inexplicable rage, nor would it be the last.

Wednesday, November 29th, BC 735
The Mists

Soundtrack for The Mists:
Apocalyptica - Faraway (Conrad & Cynthia's Love Theme)
After getting Cynthia to calm down a bit, they manage to get some information out of her. The reason she helped them is because her husband asked her to. The two of them had gone to the theatre in their home city of Port-a-Lucine. (This obviously strikes the group as odd, since they entered the theatre in Vallaki.)
As a pocket domain, Scaena can move from place to place, interposing itself on the existing landscape.
For some reason, she was unable to see all the spectacular illusions her husband described, and saw only the five of them, Lord and Lady Doren, and Juste on the stage, among plain wooden and canvas sets.
Because she's a vorlog.
She recognized them and her husband recognized Leif. He worried that they were in danger and begged her to help them. Not wanting to endanger them by causing a scene, she waited until the end of the show and sent her husband home lest he be ensnared by the illusions, and remained behind in the theatre to save them.
Lest anyone think Conrad is a coward for leaving and allowing his wife to handle this, remember that she's been charming him and draining his Wisdom for years. So he's a beaten man; he'll do basically whatever she says. It was a supreme act of effort to even ask her to save his son and her friends.
When they ask her husband's name, they are shocked by her reply. He is Conrad... Conrad Shadowlands.

Perhaps the most soap-opera-ish turn in the campaign. Of all the people Cynthia could marry, she finds Leif's father? Who was a miner back in Krezk last we knew? Come on! Well, I may not win any writing awards, but I think a little coincidence worked out well here. I wanted to touch base with Leif's story again, still without going to Nidala. And I wanted to tie Cynthia even tighter to the party. Previously she was only Kerri and Ludovic's enemy. Now she's got on Leif's bad side as well.

My original plan was to have Scaena dump them in Tepest or Nova Vaasa, then work them through Servants of Darkness and The Shadow Rift, emerging in Falkovnia, where they would meet Gondegal. But the characters were leveling faster than I'd thought they would, and Leif needed to meet Gondegal as soon as possible to get on the path of the Knight of the Shadows, now that he was near qualifying. Hence, I skipped those two modules for now, and may get back to them later. Instead, I went with Dementlieu and involved Gondegal there.

Conrad is perhaps my proudest photoshop creation yet. He's mostly Baron Metus (picture from Bleak House). I took the clothes from Alexi (Children of the Night: Vampires) and added a nice Barovian mustache and grew out his hair. Thus, a rough-looking peasant chap with a distinct physical resemblance to the suave Baron Metus, which explains what Cynthia could possibly see in someone so different than her lost love. Now, is Conrad some sort of Reincarnation of Metus's mortal form? or a distant relative? Perhaps a descendant, great-great-great-grandfathered by Metus before he became a vampire? Nah, I think it's just a coincidence.

As they travel through the eerie, misty expanse, they learn more of Cynthia's travels since they last met. Leaving Zeidenberg, she first went to Krezk, looking for the famous Red Vardo Traders, but their leader inexplicably attacked her, and she fled to Vallaki.

Not so inexplicable if you know anything about Jackie Montarri. This info is a recap of the Cut Scene from Session 8.
There she stayed at the Blue Water Inn, and the innkeeper asked if she'd "found her friends." He said that some travelers were looking for her and hadn't returned to their rooms in a week. She snuck into their rooms and searched for clues to who was looking for her. She recognized Kerri's performer's outfit, and found Van Richten's invitation to Lord Doren's party. She was angry, thinking they lied to her about knowing Dr. Van Richten, so she tried to track them down. She paid for their rooms for a few weeks, but they didn't return, so she took their belongings to a seer in Vallaki, a strange pale bald man who kept talking about "the unseen masters behind the veil." He touched a bag of rations and said he felt the owner's home nearby in Krezk. It took nearly all her courage to return there, but she avoided the Red Vardo Traders and went to the address the seer gave, and there she met Conrad.
This is my hopelessly Soap Opera rationalization for how they ended up finding each other, but it's the best I could do. Since the incident with Madame Natasha, Cynthia fears the vistani, so she had to use a giorgio seer. In this case, a Thaani Psion. The bag he touched belonged to Leif, which sent her to Leif's childhood home (rebuilt after the fire), where Conrad still lived. This story had the added benefit of giving her a reason to have collected the belongings they left in Vallaki. I could have been a mean DM and said whatever they left behind was long gone. But I'd been mean enough lately, and it would most penalize Kerri, the first PC in my DMing history that had ever willingly gone somewhere (the theatre) unarmed and without a backpack full of everything they owned because it was socially appropriate to do so. That kind of roleplay should be rewarded, not punished, in my opinion.
She fell instantly in love, and her search for them and Van Richten suddenly seemed less important. She and Conrad courted for a year, and have been married for four. Recently, they moved to Dementlieu, where she is a scribe, and he is trying to start a new career as a sculptor.

After walking through the mist for what seemed like forever,

Boy, is it hard to make a trip through the Mists interesting. Van Richten's Guide to the Mists helps quite a bit, but wasn't available at the time. I mean, it would be extremely scary in real life to wander through featureless Mists for days, but in game it's a real bore. "OK, we walk further in the direction we chose." "You see more Mist." "OK, we keep walking."
they find a clearing in the fog, but Samuel pokes his head into the clearing and sees a high tower, surrounded by screaming spirits, flying in swirling circles around it. Deciding not to press the matter further, they retreat into the mists and continue past the mysterious tower.
This is a very small Island of Terror domain, consisting only of this tower and the swirling spirits. I didn't flesh it out any further, not even thinking what the darklord could have done to merit such a pathetic and bleak prison. The intent was only to introduce the concept of Islands in the Mist, and scare the players off from investigating it. If they had tried to explore the tower, I don't know what I would've done. Sadly, even when spicing up things with a moment like this that provokes cries of, "What the heck is that?" the Mists continue to be frustratingly non-interactive. "Well that was disturbing. Let's move on, shall we?"
They start to hear whispering voices, imploring them to stay, to rest here forever, and they quicken the pace, trying to avoid the voices. Suddenly, they find themselves face to face with Vir Stannum! He doesn't say a word, only springs into battle, punching furiously. Samuel swats at him with his newly reacquired staff, and "Vir" dissolves into a cloud of mist, mixing indistinguishably with the surrounding mist.
This is not really Vir of course, but a Mist Horror plucking the image from their collective brains. I took Ludovic's player aside shortly beforehand and asked him what Ludovic's greatest fear would be. He hesitatingly replied that it would probably be Constructs like Vir, mainly because he doesn't understand them as he does the living and the dead. (Remember at this point that Vir being a construct was only speculation, but I went with it and used Vir as the Mist Horror's form.) I don't remember why I chose Ludovic, I think it was just that he was at the end of the marching order, and therefore closest to the Mist Horror's location. Not having Denizens of Dread at the time, I had to convert the Mist Horror from the 2E source in Ravenloft Monstrous Compendium Appendix, vol I manually. I should've thought of the template idea, but didn't. I just did a straightforward brute force conversion. 5HD, incorporeal undead, 2 attacks at +5/2d6, F/R/W 1/1/4, SR20 (20' radius), dissolve at will, telepathic whispers. Boring.
Unnerved but unsure of what else to do, they forge onward, looking for the edge of this place.

Eventually, they stumble out of the mist, onto a cobblestone street. Behind them, the fogbank they stepped out of dissolves and dissipates. Cynthia recognizes it as the Rue de Champanet, around the corner from the theatre, in Port-a-Lucine.

No idea if Champanet is actual French or not. I made it up on the fly.
It is the middle of the night, and she rushes home to Conrad. Samuel, Kerri, Ludovic, and Duffy accompany her, while Leif and Kukri go on ahead to get rooms for them at the Inn. He is having trouble dealing with this turn of events, since he went directly from thinking he'd saved his mother's life, to learning it was never a possibility, to learning his father married another woman, let alone a woman that had tried to have Kerri killed and hated Ludovic and Dr. Van Richten. He had prepared himself for seeing his family reunited, but instead feels that his father betrayed Sharon's memory. And after seeing betrayal after betrayal, he has resolved to never trust anyone again.
This is Leif's mindset as it was explained to me by the player, who also pointed out that Leif is still a teenager, and not necessarily in rational control of his emotions. This should hopefully explain his reluctance to have anything to do with his father in the coming Session and a half. It was a perfectly reasonable reaction given this explanation, but it made my work very difficult, since this was supposed to be partially a Leif spotlight adventure. In the end, I like how things worked out, a very realistic family drama, in my opinion. But at the time, I was scrambling, since I knew that if the rest of the party followed Leif's lead, out of respect for his wishes, and avoided Conrad as well, my whole adventure was shot. (And likely, Conrad would be dead, if I let events play out as they would have.) Thankfully, the rest of the party had their own reasons to keep an eye on Cynthia, and enough curiosity about Conrad to pull me through.

At Cynthia's house, she bids the group good night and thanks them for leading her safely through the mist. She apologizes for jumping to conclusions, and hopes they can start anew as friends. They see Conrad briefly(?) and agree to come back in the morning for their belongings, which Cynthia has been keeping safe. (She sold all their horses except for Kerri's Buttercup, who she kept for herself.) On the way to the Inn, they swing by the theatre and see that it appears all boarded up, as if it's been closed for decades. Meeting up with Leif at the Lord-Governor's Ring Inn, they go to sleep.

Remember, back in Session 1, this is the same Inn the boys stayed in during their last trip to Port-a-lucine.
Samuel wordlessly buys Leif a drink and sets it down by him.
See, Samuel is eventually loosening up and making friends.

Thursday, November 30th, BC 735
Port-a-Lucine, Dementlieu

In the morning, Leif buys a wide-brimmed hat.

The better to observe Cynthia and Conrad without being noticed.
The group hits the streets, looking for any information about Juste and his theatre. Kerri and Leif go to the Artists' Quarter, and speak with several of the theater folk. They learn that Councilor Jean-Pierre Theroux is the Councilor of Arts. Nothing happens in the theatre world without his knowledge. Unfortunately, he is a very difficult man for a commoner to contact. But he does attend the monthly meetings of the Council of Brilliance on the 15th of every month at the Ruling Palace.
All this info regarding Port-a-lucine's geography and the Council comes from Ravenloft Gazetteer, vol. III, some originally from the article "Faces of Deception" in the Book of Sorrows.
The hiring director of a theatre tells them he heard about a new play by Juste that opened last night, and that it was fantastic. But it's very strange for a theatre to open in the Merchants' Quarter, rather than the Artists' Quarter.
I don't recall why I had the theatre show up in the Merchant's Quarter. I think I wanted to drive the investigation nearer to Conrad and Cynthia's house.

Ludovic, Duffy, and Samuel check out the library at the University of Port-a-Lucine. Duffy finds a book entitled The History of the Feast of Goblyns, a personal account of a group that went through an eerily similar chain of events as they just experienced in "Kartakass." Several events had different outcomes, and the group in the book fared much more poorly than they had, but the core of the story was the same, right down to the names and dates. Duffy surreptitiously takes the book to study later.

I've been asked what the point was to them discovering this book. At the time, the players were having a bit of trouble catching on to the nature of what Juste did. (Partially my fault for not being clear. A few words from Juste could have settled the confusion.) The problem was that they thought everything they saw was made up whole cloth from Juste's imagination and pillaging of their memories. But on the contrary, I had intended to imply that the events did indeed happen, just not to them. My intent was that another adventuring party had completed the adventure in the past, and a surviving member of that group had later gone to see a Juste play. Once there, she went on the stage to meet Juste, and he plucked the story from her mind. He liked the story, but not the characters, and so when Duffy et al arrived, he reworked it, using them as the protagonists instead. Thus, the majority of what they saw in the "past" really happened.

It was vital for later plots (and for the player's sense of accomplishment) that the PCs realize this point (particularly regarding the Andres Duvall and Malvoni aspects, Kargatane involvement, and the correspondence between Metus and Dominiani.) But I had confused the issue with the name changes of Andres/Albert and Malvoni/Monzone. They were just supposed to be simple aliases, but the players were convinced that Juste had messed the names up somehow, or that it was some kind of alternate reality past where things were slightly different.

So to steer them in that direction, I planted the book as an outside confirmation of the events they "witnessed." The idea is that Agnetha, the survivor, wrote a book about the events before meeting up with Juste. So I had to make up Lady Agnetha and flesh out the rest of her party, then figure out a few key places to diverge from the path the players took, so as to not give the impression that they were railroaded into that path by having to follow the path the original party had taken. (This unfortunately may have perpetuated the "alternate reality past" misconception, however.) I also put in references to some of the parts of the module I skipped, like the Jail and Maria and Ontosh. As a nod to the extreme deadliness of the module, I had fun coming up with gruesome deaths for each of the characters. (The part about healing and setting wards on Radaga was an inside joke in our group. In a previous campaign, I had helpfully cast stoneskin on the "poor defenseless girl" NPC, only to find out later she was the evil ninja that we'd been tracking all along.)

And after all that, it almost worked.... they were still unsure if Agnetha's account is true, of if she was another victim of Juste, like them. Oh well, I did all I could...

Samuel meanwhile, finds a book entitled Van Richten's Guide to Vampires, and comes back later, sneaking into the library to steal it.
It was very fun to just drop this book on the table in front of them. "You find... this!"
Ludovic is enthralled by the knowledge gathered in the library and wishes he could study here longer.

Leif and Kerri make their way down to the docks to look for Captain Garvyn and see if they can talk him into a trip to Nidala. They find that Garvyn is at sea for a few weeks, but Captain Larissa Snowmane, of the River Dancer, is sometimes willing to brave the Misty Border.

Larissa is from Dance of the Dead and appears in Champions of the Mists. A great character who sadly only makes a cameo here.
At Pier 50 they find her, but she will not go any lower than 5000gp per person.
Lest this sound greedy, remember that it's a dangerous trip through the mists, and not a very enticing port to call on, so the price of a charter is steep. (And also, the DM isn't ready to go to Nidala yet!)
They see several of the captains entering a seedy looking tavern and decide to go undercover as "salty sea dogs" to see if they can get any information. Disguising themselves, they enter the tavern and sit down, talking openly and loudly about a trip to Nidala.
This was a fun little bit of roleplaying. Talking like a pirate, always fun.
They attract the attention of a Captain Jacque Dohane, who says he's been there.
Name made up to sound French-ish.
There are a group of Knights who travel there every autumn. Ten of them hired him one year to make the journey. They wear an insignia pin showing an eclipsed sun.
There's nothing I've seen that says how exactly the Knights of the Shadows get to the Shadowlands every year on their pilgrimage. I assume they take any means available. Ship, vistani, mistways, anchorites... whatever they can manage to scrape up. The whole thing seems very inconvenient. Several days or weeks of dangerous traveling, leaving their charges undefended. Surely there's a better way, but tradition is tradition.

Ludovic, Samuel, and Duffy go to Cynthia's house to interrogate her further. She seems entirely cordial, and Conrad truly seems to love her.

Because he's a brainwashed victim of charm and Wis drain.
They learn that Van Richten killed Cynthia's fiancé, Baron Metus, prompting her to seek revenge, but she is happy with Conrad now, and wants to put that part of her past behind her. Everyone she has loved since then has been killed by the mysterious Mist, but it has not come for Conrad, so she thinks she finally has a chance at happiness. Samuel instantly recognizes the name of Baron Metus, the first vampire Van Richten ever killed.
See Van Richten's Guide to Vampires and Bleak House, as well as Tales of Ravenloft.
He checks the Hawthorne Staff to sense if she is one of the undead, but it has been acting up since he got it back from Juste, sometimes refusing to operate, so its lack of response is not reassuring.
The Hawthorne Staff was created as Samuel's weapon back when he was a one-shot character in another campaign. Now that he was a semi-regular PC, its always-on, foolproof detect undead ability was very troublesome, especially in cases like this where the plot hinges on an undead hidden among the living. I didn't want to just ret-con it away, so I decided to fiddle with it a bit in game. I proposed that the Staff is somewhat "alive" and had gone into a sort of hibernation period, during which it would be somewhat unreliable (i.e. allow intelligent undead a Will Save to avoid detection). At the end of the hibernation, it would emit a single seed that, if planted and tended, would grow into an identical staff. That way, the Staff would be back to its normal self in the future when the original Samuel was played.
Ludovic attempts to sense her spirit and senses that she is neither alive nor dead.
deathwatch. The answer is not quite correct, since she technically has the undead creature type and should show up as such, but i think a vorlog is a bit of a special case. I wasn't going to get much chance to divulge clues about her odd nature, so I took this one when it presented itself, even though it bends the rules.
Cynthia refuses to believe that Metus was a vampire. In an attempt to make peace with them, she invites everyone to a party she is attending tonight at Councilor Chantreaux's manor house. It will be an art exhibition where Conrad will be competing for a grant from the University. Councilor Theroux will be one of the judges.
Here begins the homemade module Feasting with the Falcons. Eventually, I'll have it up on the DM's page. The original hook was simply that they'd want to help Conrad, but when I saw that they were so fixated on Juste, I tossed in a mention of Theroux. Many thanks to the Wizards and Fraternity boards, for all their help hashing out the adventure.
Ludovic, Duffy, and Samuel accept the invitation. Before they leave, Conrad asks if Leif is all right, and tells them to watch out for him.
He can hide all he wants, but Conrad did see Leif in the play, and he's a simple man, but no dummy. So he knows he's around.

Samuel goes to break into the Library while Duffy and Ludovic go to investigate the nearby Rue des Pistolets, a street full of gunsmiths and ammunition shops.

Rue des Pistolets, along with Hugues Maigny, Abernathy Gearling, and Renee Devlin appear in the Ravenloft Dungeon Master's Guide. Wish I'd known about it in Session 1, but c'est la vie.
While there, Duffy competes in a good-natured competition at the firing range. They see a lady in attire way too fine for this neighborhood discussing something with a shady looking caliban in his shop.
Councilor Helene DeSuis, and Hugues Maigny, from Ravenloft Gazetteer, vol III and Ravenloft Dungeon Master's Guide, respectively. Due to the vast number of NPCs in this adventure, I took great pains to make sure each on had a picture to help keep things straight. I'm not sure where I got Helene from, exactly. I searched for French rennaissance art and picked someone that looked sufficiently young, elegant, and severe. Hugues was another photoshop job, combining the bare-chested Caliban from the 3rd Edition Ravenloft Campaign Setting, with the suit from the male Dwarf in the same book. As will be later revealed, Helene is here to arrange for Hugues, a knowledgeable gunsmith, to inspect the shipment of arms that the Falkovnians are handing over at the party.
Immediately afterward, he closes the shop, refusing gruffly to let Duffy in, as well as another man, dressed in a long black and yellow cloak. The man in the cloak sees the Malvoni mark on Duffy's pistol and asks him if he knows where to find more. He introduces himself as Gondegal, and tells them he is a resistance fighter in Falkovnia who once used Gustav as a supplier of firearms for his movement.
Yay, finally got to work Gondegal in! I'd designed in his connection to Gustav at the very beginning of the Campaign, knowing that it would hook Leif and Duffy's stories together. I'd desperately wanted to get him in early to give time to build trust with Leif before offering him membership in The Circle, but there was never an opportunity until now. He appears in the original Black Box Ravenloft Campaign Setting, as well as Champions of the Mists, and Gazetteer, vol II. I liked his Block Box picture best, but I thought it was important to show him in the proper uniform, so I photoshopped him into the Knight of the Shadows cloak and armor pictured in Van Richten's Arsenal.
He came to the Rue des Pistolets looking to replace a cache of muskets seized by the Falkovnian government but the new laws prohibit anyone from doing business with him. Duffy says he might be able to help, and Gondegal agrees to meet the whole party at the inn that evening. Duffy also meets a gnomish gunsmith named Abernathy Gearling who once knew Gustav as well. Gearling shows Duffy some of his more unusual creations and sells him some bullets enchanted by a friend of Abernathy's from the University.
plain +1 bullets, I believe. I usually don't like plain +1 weapons in Ravenloft, but I made an exception, since Duffy was having trouble hitting anything with damage reduction, and if anywhere would have them, this would be the place.

Regrouping at the inn, everyone shares the information they've found, and agree to go with Cynthia to the party this evening, in hopes of meeting Councilor Theroux and getting some information on Juste. Leif and Samuel are both reluctant, due to Leif's pain in dealing with his father and Samuel's discomfort among the aristocratic fops that will surely be there. Gondegal arrives and has a long conversation with the group. After Duffy tells him that he is Gustav's apprentice, Gondegal speaks freely, saying he feels a kinship with them, and trusts them despite barely knowing them.

I couldn't figure out a way to get around the absurd "instant trust" that Gondegal had to show them for the adventure to work, and to get all the info out of him that I needed to dump. So, I settled for having him point out himself how silly it was. I just recently learned the term for this tactic: "putting a lampshade on it."
He explains that his is a member of an order of knights known as The Circle, the Knights of the Shadows, dedicated to the protection of the innocent and the weak. Each member dedicates himself or herself to protect a certain group; his charge is the downtrodden of Falkovnia. He is not Falkovnian himself, but from a land far beyond the mists known as Cormyr. Leif and Kerri recognize the eclipsed sun insignia that they heard about at the docks and ask him about Nidala. He tells them his order meets once a year in Nidala, where their order was founded. Long ago an order of holy knights called The Circle fell there, led by Kateri Shadowborn. Her son, Alexi Shadowborn raised a new Circle in her honor which lives on as Gondegal's Order. Leif remembers the journal of Alanna Shadowborn found in Southmoore and Hardok Cann, the paladin in Homloch who said his leader was Kateri Shadowborn, but he wore a symbol of Belenus, not the eclipsed sun.
Because he was a member of the original Circle, not the new one, pulled through time by the Mists. Old Circle:Belenus Symbol::New Circle:Eclipsed Sun.
Leif asks what became of the Shadowborns and Gondegal says they were all killed long ago, at the hands of evildoers, who remain in the Shadowlands.

Gondegal's more pressing concern is the Falkovnian resistance he leads. Gustav was a steady supply of weapons until his untimely death. They used Isolde's Carnival, who Leif, Duffy, and Ludovic met back in Borca, to help transport the weapons across the border.

Another connection I'd planned from the beginning, but had trouble finding a place to reveal earlier. I'd hinted at it by having the Carnival flyer appear in Gustav's home, but now was the time to put the whole scheme on the table.
Gondegal is saddened to hear of Gustav's death, but not surprised, since he assumed it had happened when the shipments stopped coming. Unfortunately, the last shipment fell into the hands of the Falkovnian government, and the rebels have been sorely undersupplied. Three years ago, Borca, Mordent, Richmulot, and Dementlieu signed the Treaty of the Four Towers, agreeing to come to each other's defense if threatened by the Falkovnians.
I moved the date of the Treaty 3 years later than canon to put the change in attitude toward Gondegal buying guns more recent.
A stipulation of the treaty prohibited any weapon exports to Falkovnia, and Gondegal has not yet found anyone willing to break that prohibition. Hearing firsthand the plight of the Falkovnians, Duffy agrees to see what he can do. Gondegal is staying at the Bullseye Tavern on the Rue des Pistolets.

When Gondegal leaves, the group prepares for the party, changing into their best finery. Leif has Kerri disguise him as best as possible as an old man, and pulls his hat down low to avoid being noticed by Conrad. They reach Cynthia and Conrad's house shortly before nightfall, and find them dressed finely. Cynthia looks perfectly comfortable in her black gown and wide brimmed hat, but Conrad looks uncomfortable and rumpled in his suit. As the hour is getting late, they rush into a black coach hired by Cynthia and head off to Councilor Chantreaux's home.

Vorlogs don't burst into flames in the sun, but they do find it painful and lose hp slowly when exposed. I wanted to give her plausible deniability of being a vampire, but not cheat. Hence the wide-brimmed hat, the enclosed coach, and leaving the house near dusk. Yes, technically she was seen out in the sun, but not really.
Leif stays hidden and hops on the back of the coach with Kukri. On the way, Kerri, worried that Cynthia might be a vampire, as Baron Metus was, attempts to fix her makeup in a pocket mirror and sneak a glance at Cynthia, but Cynthia grabs the mirror to look at herself, smudging her thumb across its face accidentally. The oily smudge prevents Kerri from seeing Cynthia clearly in the mirror, showing only a blur.
Had to think quickly here. Vorlogs show up blurry in mirrors, and I didn't want to reveal that until they at least got to the party, which was the big set piece of the adventure.
Along the way, Samuel has had enough, and wants to know once and for all if Cynthia is telling the truth. He thumps on the coach roof, telling the driver to stop, and yells at Cynthia, attempting to intimidate her into talking. But she only shrieks and nearly faints. Conrad comes to her defense, and Duffy and Ludovic calm him down, apologizing.
Again, narrowly averting disaster here. Samuel is not a subtle character, and he'd had enough cat and mouse. It's tough to give a brash, undead-smashing, borderline-sociopath type character sufficient reason to behave himself long enough to run a political, intrigue-based adventure. Another case where we had to walk the balance between the player playing his character realistically and the needs of the game. There's a lot to be said for just letting the characters loose and letting the world react as it would. But there are also times to hop on the railroad for a bit. Perhaps Samuel wouldn't have backed down as easily if he were real, rather than a character played by a player who knew that the DM wasn't ready to give him the answers he demanded. An unfortunate compromise of character, but I'm glad it worked out that way.
They continue on to the party.

Soundtrack for the Party:
Dark Shadows - Quentin's Theme
Bach - Harpsichord Concerto in F Minor
Handel - Harpsichord Suites #4 in D Minor
Lee Blaske - Dark Angel
Lee Blaske - The Fragile Dawn
Apocalptica - Nothing Else Matters

(It was a funny moment, when this last one was recognized by one of the players.)
Once they reach the opulent manor of Councilor Chantreaux, the guards take their visible weapons and escort them inside.
I found a picture of a manor house online at an architect's website, and used that to show how huge the place was, as well as my basis for designing the manor map. The map itself, I made first on graph paper, and then drew on the same huge graph paper pad I'd used for Scaena and cut the pieces out, to be presented as needed. I used a bunch of pennies, numbered with round labels, to track the party guests. Each guest picture had a number printed on them, and the names were filled in as they were introduced. This party was one of the most difficult things I've ever had to DM.
Leif waits a bit before following, managing to keep his "walking stick" as Samuel breaks off from the main group and claims to be his son.(?)
Bluff check. How many times will the Gandalf trick work for Leif?
The guards attempt to take Kukri to Lady Chantreaux's kennel, but Leif gets them to believe he, as an old man, relies on "his dog" for assistance.(?)
Bluff check. There was a clue missed for not sending Kukri to the kennel, however. Angel had her confrontation with Regress in front of the kennel, and after scratching him, stalked off without killing him. If Kukri saw it, he could've "told" Leif.
On the way in, Cynthia asks everyone to talk up Conrad's entry in the contest and try to make a good impression on the judges.
At last, her true motivation for inviting them comes out.
They walk past several of the contest entries, covered by cloths. Cynthia checks on Conrad's and then Duffy, Ludovic and Kerri accompany Cynthia and Conrad into the Ballroom while Samuel and Leif head to the garden in the back of the manor.

In the ballroom, Kerri(?) speaks briefly with the Councilor of Justice, Dominic D'Honaire, attending to Lord-Governor Marcel Guignol, an elderly and feeble looking gentleman.

Dominic's picture is from Domains of Dread. Guignol's picture is the Alchemical Philosopher from Van Richten's Arsenal with the extended arm holding a flask removed in photoshop.
They are too busy to talk much. From speaking to other guests, they learn that the Lord-Governor rules all of Dementlieu with advice from the Council of Brilliance.
I think up to this point, they thought they were just partying with local VIP's. They were a bit surprised to find out the Lord-Governor and his council ran the whole country.
Duffy and Ludovic are surprised to see someone they recognize, Marie Delacorte, who they and Leif saved from her necromancer father five years ago.
Picture from Van Richten's Arsenal. She's the Pistoleer picture with her extended gun arm moved down to the parasol in photoshop.
She is very excited to see them and introduce them to her fiancé, Francois de Penible.
As will now become clear, I used this party as an opportunity to set up future adventures. A lot of future adventures. Probably more than I will ever get to use, especially since we've now left Port-a-lucine and show little sign of returning soon. De Penible first appears in Children of the Night: Demons.
Since they last met, she has inherited her father's mill and attempted to return it to respectability. Her family is well connected with the Lord-Governor. The little ghost, Nikolai, still appears to her from time to time, but has not caused any major trouble. The band starts to play a waltz and Ludovic asks Cynthia to dance. He attempts to lead, pushing her gently to see if she is heavier or lighter than normal, if she is perhaps a magical construct, but she seems normal. Kerri dances with Francois while Duffy dances with Marie. Kerri learns that Francois was born into luxury, but grew disillusioned and bitter towards the nobility. He believes society must change, that it is built on the pain of the masses and that will be its undoing. He thinks that the only way for this to be averted is for the nobility to learn the meaning of true pain. He has written many books on the topic, including "The Pain of Plenty" which he will present tonight in the competition.

Meanwhile, outside, Samuel finds two ladies playing at fencing in a scribed circle on the patio.

The party was already on edge, worried that they'd been invited to a party full of monsters, and when they saw this satanic looking inscribed circle, it only made them more sure of it. But it was completely innocent. I first saw such a "Spanish Circle" in the Highlander: The Series episode "Duende." I find out now that it's not very historically accurate. These circles were apparently more of a teaching tool, and were drawn only in fencing texts, not on the floor. The fencer was supposed to imagine himself moving through his circle and his opponent's circle as he looked for an opening to attack. Oh well, since when does D&D have to be absolutely historically accurate?
One is very drunk, and laughing as she constantly falls down. Samuel asks if the other is up to a challenge, and she accepts, introducing herself as Lady Cassilda de Casteelle. She is in her early thirties and fights well with a rapier. Leif feigns a need to rest and sits beside the younger drunk girl, who is Antoinette Reynard.
Cassilda's picture comes from the Dilettante PrC in Champions of Darkness, photoshopped to remove the elf ears. (See, that book can be useful! If only for Talon Dunning's art.) Antoinette is another crop from some rennaissance art. Antoinette is made up, but based on the existence of Captain Reynard, below.
Samuel easily scores the first touch, and Leif catches Lady Cassilda make a gesture behind her back that looks suspiciously like a spell.
silent true strike. I didn't bother statting her, but Van Richten's Arsenal says she's a sorceress. Whether that means literally a Sor, or just a female Wiz, I leave to others to decide.
He asks what it is, and she says its a good luck custom. Very lucky indeed, it appears, as she deftly evades Samuel's next attack and taps him on the nose with her rapier. Content to call it a tie(?), they bid each other goodbye. Leif notices a strange ring on Lady Cassilda's finger in the shape of two snakes grasping a black stone.

Back in the Ballroom, a large jovial man is offering drinks to everyone, and it is clear he's had his own share. They learn that he is Captain Reynard, head of the town guard.

Captain Reynard is mentioned in Children of the Night: The Created His picture is from a sketch I found online showing French rennaissance clothing. I had to make him a lush to explain why the PCs would have to solve the murder later without his help.
Duffy, Kerri and Ludovic are shocked again to see a man bearing the Falkovnian hawk brand on his head, conversing with a squat, fierce-looking woman. And what's more, they've seen him before, five years ago at the dog fights in Karina. Starting to worry that they've been invited to a gathering of vampires, demon-worshippers, or worse, they split up to investigate. Duffy heads to the game room, Kerri to the conservatory, and Ludovic waits for the Falkovnian to storm off and speaks with the woman. The Falkovnian does not endear himself by shoving Ludovic and saying "Out of my way, half-breed!" Sitting in the boor's place he introduces himself to the lady, who is Councilor Josephine Chantreaux, the Councilor of Defense. She confides in him that the Falkovnian, Commander Anton Regress, is part of a delegation trying to negotiate the formation of a Falkovnian trade enclave like the one in Karina.
Chantreaux's picture is another rennaissance art piece I found on the web. Regress and his picture are, as mentioned, from The Evil Eye. The players never really interacted with him back then, so I had a clean slate to work with.
But he won't succeed if she has anything to say about it. She hates the Falkovnians and is largely responsible for the Treaty of the Four Towers.

In the game room, Duffy sees another familiar face, the caliban gunsmith from the Rue des Pistolets. He is playing billiards with a slow-moving elegant man in a top hat. The man introduces himself as Alexandre du Cire, and his opponent as Hugues Maigny.

Du Cire is also from Children of the Night: The Created, another future plot hook. I had a lot of fun playing him, with slow, deliberate movements.
They are both sculptors, but Maigny works in metal and du Cire in wax. A lady dressed in black looks on, and is introduced as Lady Veronica Blackstone.
Blackstone is mentioned in the "Art in the Land" article in the Book of Souls, which I scoured, looking for contest entrants to use. (I ended up only using her and Vetighetto, below). Her picture is a crop of the Propagandist PrC picture from Champions of Darkness. I played her as the typical "haunted goth chick." While the PCs never found this out, I decided her father was killed by Regress, fleeing Falkovnia when she was a baby (before she was old enough to brand, apparently). I wanted to make sure many people had a motive to kill him, including innocents.

Kerri sees a beautiful elven lady storm out of the conservatory in a huff,

Angel Pajaro, from Children of the Night: Werebeasts, another future plot hook.
and soon meets the reason why. In the conservatory is Borcan painter, Raphael Vetighetto. He is the son of Borigia Vetighetto, the famous landscape painter.
Borigia Vetighetto is also from the "Art in the Land" article. His son Raphael, I made up. Vetighetto just rolls off the tongue so well, it's a shame not to use the name. I had a lot of fun playing his son as a pompous fool. As an aside, I decided that this guy is not really Vetighetto at all. He's an imposter, using the name to his advantage. Whether a real Raphael Vetighetto exists or not, I never decided. The picture is Esteban from Champions of Darkness. (Used it three times in one adventure! I'll get my money's worth from it yet!)
He is very happy to talk about himself, in the most flattering terms. He shifts his attention from the elfmaid to Kerri and begins to put the moves on her. But something in his demeanor makes her very uncomfortable and she takes her leave. As she leaves, he takes the opportunity to ask her to speak well of his entry in the competition.

Back in the ballroom, Ludovic's new friend Councilor Chantreaux introduces him to Lord Balfour de Casteelle, head of the prestigious University of Port-a-Lucine.

Picture from Van Richten's Arsenal, which is the only source for him.
He is roughly eighty years old, but spry and alert. When he mentions the University's Arcane Studies department, Ludovic becomes very interested and Lord Balfour offers him a tour of the school. Out in the garden, Leif and Samuel witness a brief discussion between another Falkovnian and, unbeknownst to them, the same lady Duffy and Ludovic saw in Hugues Maigny's gun shop earlier. They speak with them and find out she is Helene DeSuis, Councilor of Public Works, and he is Marcos Vedarrak, the lead ambassador of the Falkovnian delegation. In contrast to the brutish Regress, Vedarrak is smooth and charming. DeSuis seems distant and quickly excuses herself.
Vedarrak is from the Book of Sacrifices. I played a bit of Good Cop/Bad Cop with Regress and Vedarrak, with Vedarrak as the smooth, almost likeable Falkovnian, and Regress as the brutish, coarse Falkovnian. This way, the evil of the Falkovnian government got another showcase, and nearly everyone got a motive to kill Regress later. Vedarrak's picture is Ezekiel Preston from Children of the Night: Ghosts, with his backdrop photoshopped out and a hawk brand put on his head copied from somewhere (Marla from Children of the Night: Vampires, I think). The discussion between them here was regarding the deal they are working on, involving the list of rebels, the stolen guns, and the location of Refuge. See the next few sessions for details.

In all this time, Duffy, Ludovic, Kerri, Samuel and Leif have all been looking for the reason they came, Councilor Theroux, but no one they've spoken to has seen him yet. They are assured that he will attend, as he is the head judge of the competition, but like many artists, he follows his own rules, and it's not unusual for him to be late. As the group gathers in the garden to share the information they've found, they hear the front door slam open as Councilor Theroux sweeps in with a loud "I have arrived!"

Theroux's picture is another crop of some famous art I should probably know the name of, but don't. Like the rest of the Council, he is described in Gazetteer vol. III.
Now the party can truly begin...
And sadly, the weekend had come to an end. I thought we'd fit the whole party in the weekend, but there was too much other stuff earlier. Unfortunate, since all these NPCs had to remain in the players' memories for seven months, but there just was no way to finish this time.


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